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Post by lexus20 on Sept 9, 2017 15:22:32 GMT -5
I created a Pee Here interaction on terrain, but when I click it, the sim will just walk to the spot where I clicked and spawn a puddle (the puddle is supposed to spawn indeed), but for some reason the peeing while standing animation does not play and neither does the bladder motive go up. Video: The package file is here. Does anyone know what's causing the problem?
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Post by lexus20 on Sept 10, 2017 17:29:52 GMT -5
Bump. Also I found out that the problem is the posture. This animation requires posture_ToiletStand but for some reason, whenever I call for this posture with posture_manifest_tuning as a constraint I get a route fail. If I don't call it, the animation doesn't play, like shown in the video. Does someone know why posture_manifest_tuning could be causing a route fail or how can I fix it?
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Post by Bakie on Sept 11, 2017 5:34:52 GMT -5
Bump. Also I found out that the problem is the posture. This animation requires posture_ToiletStand but for some reason, whenever I call for this posture with posture_manifest_tuning as a constraint I get a route fail. If I don't call it, the animation doesn't play, like shown in the video. Does someone know why posture_manifest_tuning could be causing a route fail or how can I fix it? First of all, don't "bump" your questions within a few days. Not all moderators and volunteers helping other people on this forum are here day and night. And besides that, you're not the only one asking a question of course. Secondly, I've just took al look at your package file, but what kind of tuning did you use as a base? I think you should start from the beginning and then add the an object tuning from a toilet, for example: object_toiletA_01 Then only add the super affordances that are really needed, there're a lot of super affordances there that don't have anything to do with peeing I think...
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Post by lexus20 on Sept 11, 2017 13:20:50 GMT -5
Sorry about the bump. The tuning is actually the terrain tuning (an override), but I added toilet tuning to it as well to see if the game would recognize it as a toilet since it wasn't working, but it didn't make any difference. About the super affordances, I didn't remove any that were already there since it's an override for the terrain, not a new object, so I just added a new super affordance at the bottom. What I tried to do is copy the peeing while standing interaction tuning and apply it to terrain, but for some reason it doesn't work like it does for a toilet, as I'm not being able to change sims into the required posture "posture_ToiletStand" for the animation to play.
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Post by brujah on Sept 11, 2017 18:26:28 GMT -5
Did your game generate any LastException.txt files? They are found in the root documents folder. I.E. "C:\Users\(User Name)\Documents\Electronic Arts\The Sims 4"
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Post by Bakie on Sept 12, 2017 9:49:29 GMT -5
Oh, I'm sorry lexus20 I thought you tried to make another sort of mod, but I already understand what you're trying to do. I don't think I can help you with that unfortunately, but maybe Brujah can.
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Post by lexus20 on Sept 12, 2017 18:23:03 GMT -5
Thanks but I found out what was causing the problem. I needed to create a "generic_" interaction with the provided posture type like other ones that already exist in the game and add it to the module "posture.posture_graph". The mod is now working.
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Post by alexcroft on Jul 31, 2022 3:54:15 GMT -5
Hi lexus20! How did you add the posture to the "posture.posture_graph" ? I'm having the same issues with an object that i'm making. Thanks
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