This is a somewhat frustrating problem. Although the UVs work the arms remain stationary, so I have hands floating inside the mesh! I've cleaned up the UVs for the arms in the uv_1 map, so it isn't that. And the arms are in the correct position for the regular sizes, just not for the end of the sliders. What gives?
Last Edit: Sept 15, 2017 15:52:36 GMT -5 by inabadromance
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