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Post by PixelHeaux on Sept 24, 2017 0:13:53 GMT -5
Okay. I've been at this for a while and its been a while since I've converted a mesh so forgive me lol. Idk why my mesh shows correctly in Blender as far as the sides of the mesh and it shows weird and bunched up in Sims 4 Studio... I've turned the faces back outside in and I've flipped the direction but nothing is working... Here the Blender File
Can someone explain what to do and where I've gone wrong? I keep coming across this problem and I tend to just move on to another project but they're all doing this now :( I want to prevent and understand how to fix this <3 Thanks in advance!!
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Post by Feyona on Sept 24, 2017 2:12:49 GMT -5
PixelHeaux please post .blend and .package if you want someone to take a look at files and tell for sure what's going on.
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Post by s3nova on Sept 24, 2017 5:11:47 GMT -5
When I check your mesh in Blender the first thing I notice is this: Faces 3.136 and tris: 4.892. On the outside I can count only 26 visible faces and if you'd like the inside to be also visible then this would be around 50 to 60 faces. Around 400 faces are in the rope grips, which is already much. But this leaves around 2.400 faces unaccounted for. When I try to move faces around, everything seems to be connected to many other things.
To be honest: don't waste your time on this mesh. Something must have gone wrong in the conversion process and now it's a total mess. Sorry to say that but better be honest with you. The shape is really simple so you should be able to build it in Blender in less than 30 minutes. Keep the rope grips low poly and you'll be fine.
Success!
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