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Post by gl0490767 on Oct 3, 2017 17:35:09 GMT -5
Hello! I am completely new to the world of creating mods and need some help with an issue. So I made a book in Maya and saved it with a texture. I exported as an obj. and now I am trying to import it to Blender to start the process to put in S4S through the create a mesh tutorial. However, when I am importing the obj into Blender. It's coming out like the image below: I am not sure what I'm doing wrong. Thanks for your help!
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Post by annabluu on Oct 3, 2017 18:45:24 GMT -5
idk why that happens, but if you go into the materials in blender and remove the material that is exported with maya, it should fix that
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Post by gl0490767 on Oct 3, 2017 20:16:42 GMT -5
Thank you for your help!! Now I have a new problem.
Im saving the blend file but it's not picking up my object. I deleted the EA book and shadow but when I save it and put it in S4S, it's not showing my object and just has scraps of the old object.
Not sure what Im doing wrong
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Post by inabadromance on Oct 3, 2017 21:11:58 GMT -5
Hi! Please read this guide on how to properly import objects. You blend has to have the exact amount of mesh groups with their respective cut numbers. All explained in the link. You're welcome to check the tutorials we have for buy mode objects as well.
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