This is my first time using Sims 4 Studio. I have several cc beds and I would like to change their comfort levels. I am stuck immediately. I put the .package file of the cc in the mods folder of s4s in the documents file. I open the first s4s window and choose the game bed I'd like to copy. When I press the "next" key it takes me to the mods folder where my cc.pkg file is and asks me save.(?) Am I supposed to save the game bed under the name of my cc? Likewise, when I go to the second s4s window, click on my cc bed, and press "next" it takes me to the same folder. I can better understand why I should save my cc under it's name that I can understand why I should save the game bed under the cc name. Where in the world am I going wrong.
ok first of all, it doesn't matter where the package file is. it can be in your sims 4 documents folder. it can be on your desktop. this is irrelevant. by what you said, i'm going to assume you want to change a package. not create one. SO when you are at the s4s homepage, go to my projects and it will open up a file explorer. navigate and find where you put your package. then open it. it well then show the data of your package.
Thanks for reply. This is essentially exactly what I am doing. The problem occurs when I press the "next" button. When I do that it takes me to a "Save As" window (documents/sims 4 studio/mods). It then asks me to save and that "Save As" folder is empty. Save to what? Do I make up a file name for the game content? If I choose the Princess Cordelia's Galleon bed do I type that name in and save? No one addresses what happens when you press "next". Is the Sims 4 Studio not working properly? Should that "Save As" window not be opening? I'm quite confused.
if you're clicking my projects and choosing a package like one that's in your mods folder, then it shouldn't be asked you to save it. but if you're going into the create 3D mesh or standalone recolor for objects, then yeah, it'll ask you to create a package. it doesn't matter what you name it or where you save it.
It depends a bit on what you want to do, do you want to override the CC already in your game and becasue of that changing the original CC file too or do you want to create a totally new package file and leave the CC as it is. If the CC you are using is not something you made by yourself, I think you were on the right track as for putting the CC into the mods folder of The Sims 4 Studio in your documents folder.
Doing so will make it able to make a totally new package file which will not replace the original CC.
So, after you placed those CC's into the Sims 4 Mods folder, do the following: - In Main menu choose "Stanalone Recolor" and click on "Object" - Click on the "Content drop-down menu" and select "Custom" - Select the CC you want to change - Click Next, this will make it into a new package file, using another resource code then the original CC. This will make it able to use both the original CC and your changed bed, next to each other in the game without having any conflicts. - Give your object a new name, it doesn't really matter what, but if you also keep the original file in your game, you will have to use another name. What you CAN do, is use the original name and add something like "_ComfortLevelChanged" behind it. About the place where to save it, it doesn't really matter either, as long as you copy-paste it after you're done to your Mods folder. If I was you, I would make a new folder in your documents folder named "The Sims 4 - My Custom Content" or something and inside that folder another one with "Changed Comfort Bed" and save your new package file in there. - Click save - Change the Comfort levels by following the tutorial Annabluu already mentioned and after that click save again and move the package file into your Mod folder.
If you still have the original file in your mods folder too, I recommend changing the Object's name into something different, so you know which one is the the new one.
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