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Post by Arpeggi on Oct 14, 2017 0:44:47 GMT -5
Hi, I'm trying to make an arm patch, in s4s it looks nice but in game it's.. well... different this is in s4s: I'm using 3.0.1.9 I already corrected the vertex paint and transfered weights (Including cleaning weights), it's replacing the index left ring, thanks!
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Post by brujah on Oct 14, 2017 1:52:15 GMT -5
Floating mesh = wrong weights. In order to have the patch move with the arm it needs to be weighted to the arm.
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Post by Arpeggi on Oct 14, 2017 2:57:57 GMT -5
I tried transfering the weights from the ring and from a shirt (There isn't any mesh that resembles this, maybe an armlet, but there isn't one anyway), does this mean that I have to do it manually? if so, how?
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Post by orangemittens on Oct 15, 2017 13:17:54 GMT -5
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Post by Arpeggi on Oct 18, 2017 1:44:27 GMT -5
I followed your tutorial step by step, but it is still floating in CAS, I uploaded my .blend here so someone with more experience can help. Thanks .Blend
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Post by inabadromance on Oct 18, 2017 12:22:31 GMT -5
Hi! i'm not sure why you picked the bone you used, but that doesn't look like the right one. It should be either b__L_UpperArm__ or b__L_ShoulderTwist__. Also, the UV_1 isn't right. Please check this video tutorial.
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Post by Arpeggi on Oct 20, 2017 2:15:08 GMT -5
Hi! i'm not sure why you picked the bone you used, but that doesn't look like the right one. It should be either b__L_UpperArm__ or b__L_ShoulderTwist__. Also, the UV_1 isn't right. Please check this video tutorial. First of all, thanks for the answer, I gived up this project for some days so I don't really remember about why I made the UV_1 like that, I think it was because I couldn't transfer from other clothing so I replaced it where the ring of the original mesh was (I don't know if I explained it well?). The bone I used is from a picture from here listing all the bones, maybe it's outdated? (Photo of the bones I'm talking about) I'm going to do as you said and then update It worked! Thank you all, at last it's working I have another doubt but I think it will be more useful if I make another thread.
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Post by frostious on Oct 21, 2017 7:58:26 GMT -5
I have the same problem with the floating accessory: I tried to make a skull ring (by combining a base game ring with the skull from the necklace), and the ring part is fine but the skull part floats: I used OM's tutorial to assign the joint and it seems to have worked as the ring is in the right place and the skull follows its movement, the problem is the floating. I'm very new to this and can't tell what's gone wrong, so I would really appreciate if someone could take a look at the .blend and help me figure out how to fix it. Thank you in advance!
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