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Post by Arpeggi on Oct 25, 2017 18:49:58 GMT -5
Hi, I created a mesh in Marvelous Designer 6 and followed owlplumbob's tutorial, this isn't the first one I make this way but it is the first one that had this problem: I've tried modifying that particular zone in blender moving it a little in the back, then down, etc, but it isn't giving results, is there a solution? Thanks!
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Post by inabadromance on Oct 25, 2017 18:54:48 GMT -5
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Post by Arpeggi on Nov 4, 2017 14:52:08 GMT -5
I tried it but it didn't work, is there other fix? Thanks
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Post by inabadromance on Nov 4, 2017 15:11:59 GMT -5
those two are the only methods I know. please share the package and blend file if you want someone to take a look at it.
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Post by Arpeggi on Nov 4, 2017 19:37:59 GMT -5
I hope someone can take a look at this, it's the only one in a set that I already finished that has a problem and it's preventing me from uploading everything. Thanks .package.blend
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Post by inabadromance on Nov 4, 2017 23:11:21 GMT -5
The UV_1 looks a bit wonky. I re did it on my own and it looks slightly better with less spikes. I suggest you try that approach. Append a nude mesh to your blend using 2.77 or newer. Apply subdivision on the nude (i used 3) and use this as a reference mesh for the data transfer as it would be used for the smooth weight transfer i linked earlier. Also, remember to fix all the seams on your mesh. Particularly on the body parts. Select all body parts by hovering your cursor and pressing L. Select both hands, and all parts of the neck and " remove doubles".
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Post by Arpeggi on Nov 5, 2017 0:06:17 GMT -5
I tried doing as you said, but now S4S gives me an error:
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Post by Feyona on Nov 5, 2017 4:35:49 GMT -5
Open task manager, find Blender and take it off processes.
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Post by inabadromance on Nov 5, 2017 4:44:15 GMT -5
"Do not bump your thread within the day of creating it. Same goes for demanding an answer and complaining about slow response time. Creative Help is manned by a few moderators and volunteer members who aren't available 24/7/365. Someone will get to you when they can." Creator section FAQ: sims4studio.com/thread/255/creator-help-faq-updated-2017-- please read from the second post onwards in this thread: sims4studio.com/thread/4471/import-mesh-error. did you delete the reference mesh after you're done with the transfer right? is there something differently you're doing now that you didn't on your first transfer?
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Post by Arpeggi on Nov 7, 2017 18:41:33 GMT -5
"Do not bump your thread within the day of creating it. Same goes for demanding an answer and complaining about slow response time. Creative Help is manned by a few moderators and volunteer members who aren't available 24/7/365. Someone will get to you when they can." Creator section FAQ: sims4studio.com/thread/255/creator-help-faq-updated-2017-- please read from the second post onwards in this thread: sims4studio.com/thread/4471/import-mesh-error. did you delete the reference mesh after you're done with the transfer right? is there something differently you're doing now that you didn't on your first transfer? Thank you I think I didn't bump though :/ I already tried closing all blender processes, but I'll take a look at it again, I deleted the reference mesh too, thanks
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Post by inabadromance on Nov 7, 2017 18:54:02 GMT -5
I apologize. I'm re reading the thread and i'm not sure why i got confused about the thread being bumped. I must have mixed up two tabs i had open. I'm sorry for the confusion!.
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Post by Arpeggi on Nov 7, 2017 20:21:25 GMT -5
Solved I played a little bit with the arm glitch tutorial and instead of changing weights I modified it until it stopped clipping.
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