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Post by Lunarian-Sim on Oct 28, 2017 6:33:18 GMT -5
Hello. I have been making this blouse (and another one in the past, which had the same problem) and this issue persists when I go in a game. However, it disappears if I zoom in quite substantially. Package FileBlend FileAny help is appreciated, thank you!
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Post by MisterS on Oct 28, 2017 8:02:27 GMT -5
At a guess its the lods, I can see the difference in s4s. Make all the lods the same as the first one and see if the problem goes away, if so dont decimate the mesh as much, especially between 0 and 1, the shape of the mesh should not alter between them two.
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Post by Lunarian-Sim on Oct 28, 2017 10:54:12 GMT -5
I changed all the LODs to the same mesh, but the problem is still there :-/
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Post by inabadromance on Oct 28, 2017 14:05:55 GMT -5
how are you saving your textures? dxt5 with alpha and mipmaps enabled? same specular and bump?
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Post by Lunarian-Sim on Oct 28, 2017 14:37:06 GMT -5
These are the settings I always use:
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Post by inabadromance on Oct 28, 2017 16:06:18 GMT -5
I can't really see anything wrong with the textures.. and since you say that you replaced the lower lods as suggested and nothing changed.. the only thing i'm seeing is that the UV is awfully on the edge of the texture and that causes bleeding. You should always have extra texture around the edge of the UV (minimun 5 pixels wide) to avoid this. Why don't you try re drawing texture outside the edges just for the sake of trying?
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Post by Lunarian-Sim on Oct 28, 2017 17:27:46 GMT -5
I did as you instructed (added extra texture), but it did not help, unfortunately.
However, I was wondering, if this problem could be due to the way I make the mesh double-sided? I mean, I duplicate the object in the object mode, then in edit mode I select all faces, then flip normals, and finally, I merge the flipped copy with the original. No one taught me to do it this way, I just tried it and it worked for me, so I feel there might be some fatal mistake in this process.
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Post by inabadromance on Oct 28, 2017 17:59:04 GMT -5
mmmm i've never done it that way. You can do all of that in edit mode without changing modes. So i don't think you loose anything by trying that again. In edit mode delete the interior. Then select the parts again, press shift+d (duplicate, or you can see it on the side bar) and press Enter or ESC. Then change to uv side tab and "flip normals".
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Post by Lunarian-Sim on Oct 29, 2017 4:06:58 GMT -5
I re-did that part (will use this method from now on), but nothing I try seems to remedy the problem at the hand >_<
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Post by inabadromance on Oct 29, 2017 14:35:25 GMT -5
I'm sorry, i can't really thinK on anything else that could be causing this. I honestly have never seen this issue before :/ Specially if it's with certain meshes only.. if it's not the settings on your game then i don't really know what else could be. Maybe someone else knows more about this.
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Post by brujah on Oct 29, 2017 14:58:53 GMT -5
Try saving as .png instead of .dds. Some things come out better than others but not always.
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Post by Lunarian-Sim on Oct 29, 2017 16:33:35 GMT -5
OMG, IT WORKED! Thank you so much <3
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Post by inabadromance on Oct 29, 2017 19:00:46 GMT -5
waa! so cool, now i'm all curious what was wrong. but i'm glad it's been solved. Dear brujah saving the day
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Post by Lunarian-Sim on Oct 30, 2017 4:43:23 GMT -5
I would have never thought of trying it as .png, I never use it, cause I find .dds easier :D I wonder if this problem will always persist with clothes, unless made as .png...
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