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Post by Chicklet45368 on Oct 30, 2017 22:16:04 GMT -5
Hi All! I created a "fake" mid-century modern ceiling for a house I was building and I'm having trouble with the shading of it when I zoom in close. It turns dark the closer I zoom into it and I'm not sure why. When I originally made the mesh I put the shader as counter so that it would not have that weird color variation like you normally have when you put several items together. I thought maybe that was why, so I went in and changed it back to phong like the item originally had. That did not fix the problem. I also changed worlds, changed lots, rotated the lot, and changed the sun setting. Nothing helped. Any idea why it's doing this? Here's a preview of what it should look like. Here's what it looks like if click one step closer
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Post by inabadromance on Oct 30, 2017 22:35:28 GMT -5
Hi! It is very difficult to guess what could be happening based solely on your pictures. Would you mind sharing the package and .blend file please?
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Post by Chicklet45368 on Oct 30, 2017 23:24:31 GMT -5
Sure can Here's the Package File PackageHere's the Blend File Blend
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Post by inabadromance on Oct 31, 2017 12:34:26 GMT -5
I suggest going into the warehouse / lights / lights (edit items) and deleting all occluders.
If that doesn't solve it, try moving the mesh a bit down or cloning another item instead.
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Post by Chicklet45368 on Oct 31, 2017 17:22:26 GMT -5
Thanks for taking a look! Appreciate that.
Unfortunately removing the occluders didn't help. So, I cloned a plant and it works perfectly now!
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Post by inabadromance on Oct 31, 2017 18:22:53 GMT -5
I'm glad to hear Remember to edit the footprint following this tutorial in case you have any issues in that department (aka rooting or refusing to walk under it)
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