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Post by creepy0000 on Nov 2, 2017 15:09:58 GMT -5
So I'm creating a mod (or set of mods) which takes jackets from the base game and turns them into accessories so you can put them over different shirts. I tried it with one female jacket and one male jacket. The female jacket doesn't work on most shirts, but works perfectly on a few tank tops. The male one doesn't seem to work at all. I personally think it's a neat idea and would like to see it through. Any ideas on how to fix?
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Post by inabadromance on Nov 2, 2017 17:50:59 GMT -5
Hi! Those jackets that are usually part of an outfit or an already set top with their specific type of shirt are meant to be that, be a pair of that particular set. To achieve what you want, you'd have to manually mold the meshes in blender to be more chunkier and go over more types of tops and edit their UV/texture to avoid overlapping since most are mapped differently or over said tops.
There's many users that have already done most jackets that are already in game to be accessory. I'm mentioning this just in case you haven't searched for them.
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Post by creepy0000 on Nov 2, 2017 18:31:02 GMT -5
Hi! Those jackets that are usually part of an outfit or an already set top with their specific type of shirt are meant to be that, be a pair of that particular set. To achieve what you want, you'd have to manually mold the meshes in blender to be more chunkier and go over more types of tops and edit their UV/texture to avoid overlapping since most are mapped differently or over said tops. There's many users that have already done most jackets that are already in game to be accessory. I'm mentioning this just in case you haven't searched for them. Thanks for the help, but I'm not quite clear on what you mean by "go over more types of tops and edit their UV/texture to avoid overlapping since most are mapped differently or over said tops", or how to go about doing that. Could you please explain and/or elaborate?
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Post by inabadromance on Nov 2, 2017 19:03:26 GMT -5
I can suggest you to read this thread as it discusses some issues that might arise with some tops and what you should be editing.
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Post by creepy0000 on Nov 2, 2017 19:23:40 GMT -5
I can suggest you to read this thread as it discusses some issues that might arise with some tops and what you should be editing. I'm sorry, but it appears I do not have permission to view that thread.
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Post by orangemittens on Nov 2, 2017 19:46:10 GMT -5
The thread was archived in a fit of spring cleaning at some point. I've moved it back to the Creator Help section now, so you should be able to access it.
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Post by creepy0000 on Nov 2, 2017 19:53:11 GMT -5
The thread was archived in a fit of spring cleaning at some point. I've moved it back to the Creator Help section now, so you should be able to access it. Thanks, but why are archived threads inaccessible?
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Post by inabadromance on Nov 2, 2017 23:20:12 GMT -5
ups, I didn't noticed. found it linked on another thread. my bad! glad it's back now the archive is only meant to be seen by the staff. nothing to worry about, as mentioned by om the thread was mistakenly moved.
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Post by creepy0000 on Nov 3, 2017 19:46:17 GMT -5
I can suggest you to read this thread as it discusses some issues that might arise with some tops and what you should be editing. I'm sorry, but it appears I do not have permission to view that thread. Wait, my UV map looks like this: not like this: Did I do something wrong, is this due to different versions of blender, or something else? Also there appears to be a significant ledge/overhang in-between the bottom and top of the model, so how do I fix it? I don't really understand how any of this works or what to do to fix problems. I understand how all the different things work, just not which thing to use and what to do with it.
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Post by inabadromance on Nov 4, 2017 11:42:07 GMT -5
The second picture is how the UV should look like after you edit it. You have to move the jacket elsewhere so it doesn't conflict with the top. BUT some tops use parts of that space as well. There's no way to get rid 100% of any overlapping issues. This is what we get by working all the textures in one single space. But that's just how the game was coded.
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Post by creepy0000 on Nov 4, 2017 14:42:38 GMT -5
The second picture is how the UV should look like after you edit it. You have to move the jacket elsewhere so it doesn't conflict with the top. BUT some tops use parts of that space as well. There's no way to get rid 100% of any overlapping issues. This is what we get by working all the textures in one single space. But that's just how the game was coded. Do I move the bottom bit where I want to move the jacket to in-between the sleeves? Is the UV map supposed to be bigger?
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Post by inabadromance on Nov 4, 2017 15:13:57 GMT -5
you only move the uv, without resizing it on any way. if you modify the sugar then you'll have to modify the texture.
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Post by creepy0000 on Nov 4, 2017 19:34:44 GMT -5
you only move the uv, without resizing it on any way. if you modify the sugar then you'll have to modify the texture. Okay. So I think I've figured out how to modify the UV map but I'm still encountering two rather large problems. Problem #1 Problem #2 Any idea on how to fix these?
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Post by inabadromance on Nov 4, 2017 22:57:09 GMT -5
When explaining your issues, please post the .package and blend files along with the pictures so someone can take a look. I'm not really understanding the first picture without actually seeing the mesh. So the above would help a lot. As for the second, i can see from the texture's preview that you placed the jacket where the legs are mapped. On the thread i first linked this is explained, particularly on this post where it links the body templates where it is mentioned how each item has its proper place. You can only use the extra parts space for your jacket.
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Post by creepy0000 on Nov 5, 2017 15:54:50 GMT -5
When explaining your issues, please post the .package and blend files along with the pictures so someone can take a look. I'm not really understanding the first picture without actually seeing the mesh. So the above would help a lot. As for the second, i can see from the texture's preview that you placed the jacket where the legs are mapped. On the thread i first linked this is explained, particularly on this post where it links the body templates where it is mentioned how each item has its proper place. You can only use the extra parts space for your jacket. But there's already something in that space, so I didn't know what to do. Here's the package, unmodified mesh, and modified mesh: www.dropbox.com/sh/nxfk0knkc0pko9n/AACDL2ETxP7RAuIROhMcV-X9a?dl=0Problem #1 applies to both meshes.
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