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Post by SimLaughLove on Nov 12, 2017 23:40:02 GMT -5
Hello! While making a hat for a cat I noticed a gap in the neck area on fluffier kitties. At first I thought it was because this was my first attempt at anything pet related, but when I investigated a little more I noticed that exporting the mesh and then importing the mesh causes the issue (no editing, no opening it in blender, just straight export > import). I tested large and small dogs as well, the issue for them appears around the ears and neck with headbands and around the neck with other hats.
On a slightly unrelated note, is there a way to make the ears and top part of the head not disappear for cats when converting headbands?
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Post by Feyona on Nov 13, 2017 6:34:03 GMT -5
SimLaughLove . Thank you for sharing info about these gaps. Regarding ears. Yes, you can make it work by putting all zeros in ExcludeModifierRegion and ExcludePartFlags.
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Post by SimLaughLove on Nov 13, 2017 11:05:53 GMT -5
Thank you for information about the ears! I haven't had the need to explore much of the warehouse in depth so I would have never thought of that! This worked like a charm and the neck gap went away when I made everything zeros (so it's slightly related to the original issue, maybe a clue? ). The only issue now is little triangle holes in all the ears except the top middle preset ears)!
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Post by orangemittens on Nov 13, 2017 13:13:29 GMT -5
Studio's code for this kind of pet modification is still under construction. The next version of Studio will have improvements ^^.
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