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Post by kliekie on Nov 20, 2017 11:45:09 GMT -5
I'm working on a doghouse but I'm running into one small but very annoying issue. The big bed in the game have the entrance to the side (haven't tested the small one yet, could have the same 'issue'). So in buy mode the grid arrows are pointing forwards but the dog will be entering the bed from the side. This does not make sense to me, why isn't the entrance at the front, like you would suspect? I tried rotating the model but that has no influence on the bones and animations. It's not a problem with my model, it's just how EA made this bed, original bed for comparison: So I would like to know is there some way I can edit the bones/rig so the entrance and animations will actually be at the front? I had the same problem with a shower I was making and never found a solution to it, the animations and effects seem to have fixed positions.
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Post by kliekie on Nov 20, 2017 12:35:09 GMT -5
Update: I just found out the dogs can enter the bed from all sides, if there is an path to it. so edit in the question: How can I let them enter by just the front and ignore all other sides?
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Post by kliekie on Nov 20, 2017 16:12:16 GMT -5
Update: Deleting any bones is a no-go, the model will disappear right after placing it in game. But stacking the bones all together seems to be fine. the mesh is rotated facing forwards and all bones are on that 1 entrance point. Dogs seem unable to enter the dog house when I put something in front of it and leave the sides open, so they are ignoring the sides. Problem solved..? :D
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Post by OHMYPLUMBOB on Nov 20, 2017 21:33:47 GMT -5
did you use the 'adjust footprint to fit mesh'? that's how I got mine to work!
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