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Post by coremailrx8 on Dec 4, 2017 20:01:40 GMT -5
It bothers me all watches are worn in right wrist, when everyone I see, including myself, wear watches on left wrist. Anyway, not trying to start an argument on where it should be worn, but I'd love if I could have my sim wear a watch on his left wrist.
Using sim studio, I located the package of the base game watch I wanted to edit (using CAS create standalone), save it as my package. There were like 3 options (1 in category, 2 in warehouse) that let me switch from right to left. I ran the game, but the watch is still on the right side, and the thumbnail is a left arm/hand with no watches.
I don't really know how to edit mods, but I thought I'd give it a try to calm my OCD. Can anyone chime in and help me if it is easy, maybe help to point me in the right direction?
Thanks!!!
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Post by inabadromance on Dec 4, 2017 21:09:52 GMT -5
Hi, welcome to the forum! Changing the category isn't going to change where the mesh is positioned. You have to export the mesh, open it in blender and manually edit it so that it's on the other side. Then you'll have to apply the weight for the other wrist. Here's a GUIDE that can help you out. From step 13, the image below will show you where the weight is. You can double click the name of the bone and change the letter from L to R and then click "assign" to apply the change on all the mesh. As for the manual editing, i suggest seeing any beginner tutorial for blender to learn the basic tools. Here's a video for rotating and moving stuff around. i HIGHLY suggest using the numbpad on your keyboard to work with a fixed camera angle. 1 will change to front view, and 7 to top view. Holding CTRL while moving or rotating will give you fixed positions to keep the right angles. If you consider this too difficult or you're not sure if you want to go through with it, please let me know and i can move your thread to the "requests" section.
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Post by coremailrx8 on Dec 5, 2017 0:06:48 GMT -5
Thanks for your help and very detailed explanation. I thought it was going to be much easier than that and not having to use blender. I guess I'll give it a try one of these days. Again, many thanks!!!
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