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Post by acid-plumbobs on Dec 14, 2017 16:44:07 GMT -5
Hello! Thanks for clicking, I guess? Ok, so I made these: But in game they look like this: (!!! sorry for taking such a dark pic, didn't thought about that !!!)The problem is that one foot uses both slippers but I'm not sure why. Has anyone gone through this? How can I fix it? To make these I made one shoe, then duplicated and mirrored it (blender 3d), maybe I did something wrong there but Idk. Also, I'm not really sure how to make small details look good. I think I read something about mip mapping but I don't remember where, I couldn't find the tutorial and I'm not even sure if that's what I'm looking for. If you could help me with that too it'd be cool.
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Post by kikovanity on Dec 14, 2017 18:13:05 GMT -5
Have you weighed your weights?
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Post by acid-plumbobs on Dec 14, 2017 18:44:23 GMT -5
Have you weighed your weights? I haven't as I've already done things like this before and worked just fine. However, I don't know much about that. What should I do?
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Post by annabluu on Dec 14, 2017 23:31:37 GMT -5
it's because it's not weighted properly. follow this tutorial and see if you get better results. if not, share your package and blend files.
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Post by Zelrish on Dec 15, 2017 2:30:32 GMT -5
Yeah, you obviously worked on one foot and mirrored it afterwards. That means the left foot has the same weights as the right foot. It ends up standing in the same place but mirrored ^^ Classic issue when mirroring and not changing the weights The tutorial linked by Annablu will fix it. Funny slippers :D
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Post by acid-plumbobs on Dec 15, 2017 8:09:25 GMT -5
Thank you all for the help! <3
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Post by acid-plumbobs on Dec 15, 2017 12:12:15 GMT -5
It’s certaintly working better, but not good enough. The foot looks weird now. I haven't tried it in game, but I guess it will work as another shoe now. It works the same but now it's not separated from the leg.
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