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I don't avoid them I forgot them now I did them. But again mesh looks altered I transform the weights in spine as the other side was but again there are problems: I want the costume to see in game and cas like this:
but problems are 1. the shoulders look down. 2. Arms are bigger 3. Mesh bullets look altered when sim moving
Please tell me if I did the other things good because I think uv_1 works
Deformations are linked to movement. For this kind of costume, I would personally remove the uv_1 as you probably don't want the sliders to work. That way you can put the weight and build sliders to the default position and you will be the closest to your model.
But for the current deformations, they are caused by the weight painting. Your model being quite specific you have to manually adapt part of the weights so that the fit the sims rig. The build of your character is totally different so you have to make the weights fit the sims 4 rig. Sooo, manual edit of the weights I'd say. Cause no transfer will make it work (unless you deform the reference rig to ressemble this one. Could maybe be an option.
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