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Post by filo4000 on Jan 4, 2018 21:26:23 GMT -5
Sorry for asking but I couldn't find an answer in tutorials, any help is appreciated. Here's my issue step by step: Start with this EA mesh: Photoshop out the nametag on the left and badge on the right: Delete the nametag mesh and create new mesh faces over where the badges had covered up holes: Insert it all back into s4s, make blank shadow/spec/normal/emission, looks good so far: But in CAS, these weird shiny bits are exactly where I added new mesh faces: But in-game it's fine? I'm just trying to figure out what's causing it. Here's a link to the actual mesh I'm working on. Thanks again for any help or suggestions
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