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Post by menaceman44 on Jan 8, 2018 12:46:09 GMT -5
It looks as if you have got ALL of the glass assigned to the bone for the door animation. Only the glass in the door should be assigned to it.
Your texture issue looks like it might be the Specular or the Normal images that need editing. You have to edit those to match your new texture as well. You might have to find them in the Warehouse tab for this particular project as they seem to be missing from the Texture section. Some objects do that.
You can get rid of the buff by changing the shower tuning or by cloning a more expensive shower to begin with.
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Post by inabadromance on Jan 9, 2018 13:52:03 GMT -5
Hi jenlouise1005, there's already a thread opened for your project. Please refrain from creating new threads that talk about the same topics discussed somewhere else. I've joined both threads into one. You've already got a reply on your questions above. I suggest reading the following tutorials: - MANUAL WEIGHT (from step 13): I suggest comparing both original and your blend file and seeing how weights have been applied. You have to manually select the pieces that should be weighted to each bone and apply the bones separately. - EDIT SLOTS: You should pinpoint the bone that controls the water amongts the items in rig/slots tab and move it accordingly.
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Post by jenlouise1005 on Jan 9, 2018 13:58:47 GMT -5
hi sorry, im new to this, thank you for your reply
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