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Post by armssamedi on Jan 21, 2018 4:40:28 GMT -5
So, I'm making a hair mesh edit of one of the hairs in Movie Hangout, and everything looks fine in blender. I've made hat chops (though i wanna re-do them since i feel like they don't look too good) and i tested out the edits made to the UV map and textures on the hair edits. Y Yyeeet... when i go into s4s and in-game the hairline looks a little.... janked. Everything seems to play nice on the texture map so I honestly don't know what could be causing it. I edited the specular so maybe that's it? I know it's not the mesh itself bleeding into the skin because it looks too 'painted' (god i hope that last sentence made sense) I'm providing Onedrive links to the package and blender file for reference, just in case anyone wants to look at it. Blender FilePackage File
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Post by ToxicSimlish on Jan 22, 2018 18:16:07 GMT -5
Hi! Would you mind sharing an in-game/CAS picture to see the problem? I don't have the pack, and I think that's why I couldn't find it
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Post by armssamedi on Jan 26, 2018 6:33:03 GMT -5
Hi! Would you mind sharing an in-game/CAS picture to see the problem? I don't have the pack, and I think that's why I couldn't find it It'd be under long hair since i haven't updated the tags yet, since it's a mesh edit it should be bgc??? but here's the pic anyway. (also found something i gotta fix up later so don't mind the weird forehead bump {Spoiler}
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