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Post by PW-Creations on Jan 27, 2018 8:13:14 GMT -5
Hello, me again. I'm currently trying to convert a male hairstyle and the only problem I have is the weight assignment. I used the weight transfer option in Blender but well, i'm not getting it right as it should. I already tried to follow the weight transfer tutorial but it doesn't help. The main problem is: If my sim moves his head, the mesh stretches out So i'll provide the needed files. I would be very happy if someone looks after that. Thank you in advance! Blender file: www.simfileshare.net/filedetails/432536/Package file: www.simfileshare.net/filedetails/432535/And pictures of the problem: i.imgur.com/FWyG3V3.jpg i.imgur.com/GKrFyVr.png
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Post by Feyona on Jan 27, 2018 9:19:12 GMT -5
You need to vertex paint a mesh, if it's not painted like in your case it can cause such distortion as on the picture. Also you need to make a uv_1 map if you want it to morph correctly with face sliders.
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Post by PW-Creations on Mar 30, 2018 5:38:32 GMT -5
Thanks for the help. I got it working
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