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Post by akilah on Jan 31, 2018 15:00:58 GMT -5
I have 4 balloons and im trying to make join together the balloon and the string mesh. Each looks fine on its own in s4s and in game. When I test in joined together in game the string mesh has texture problems but the balloon is fine, it also looks fine in s4s. I dont know how to fix it, It looks the same in blender as it does in s4s. Can someone help me figure out whats wrong with it? in s4s - it looks the same in blender as well imgur.com/a/dbxBgin game imgur.com/a/cmolo
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Post by inabadromance on Feb 1, 2018 10:59:10 GMT -5
Hi, please share your blend and package files so someone can take a look.
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Post by akilah on Feb 1, 2018 11:25:47 GMT -5
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Post by akilah on Feb 1, 2018 11:29:22 GMT -5
I'm sorry i know it says not to post links but I don't know how to share the files any other way
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Post by Feyona on Feb 1, 2018 20:49:56 GMT -5
Direct links are fine. This is how we actually ask to share files. We don't want to see links to tumblr, TSR or god forbid adfly downloads.
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Post by kitkat on Feb 4, 2018 11:20:50 GMT -5
First of all, your mesh is insanely high in polys. Your computer may be struggling to render it correctly. I decimated it two times in Blender with a .1 ratio and got it down to 316 polys with no deformation in the mesh. Second, I've never seen a texture that was 800x800 pixels. 512 x 512 or 1024x1024 is the proper size. I used 1024x1024. Third, your normal map and specular in the warehouse were not created correctly. I replaced the first DST image with a blank normal and the second with a a blank low-gloss specular. Finally, your shadow mesh groups should be your actual mesh with a cut value of zero not the ground shadow mesh. This allows your objects to cast a proper sun shadow. Your mesh in game after the fixes -
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Post by akilah on Feb 5, 2018 21:09:42 GMT -5
Thank you so much, I never realized there was so much wrong with it. I just thought it was one thing. I don't know how to decimate in blender, how do I that or is there a tutorial I can use?
Can I get the blank normal and the blank low gloss specular in a dl? I have to fix the other 3 balloons
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Post by kitkat on Feb 5, 2018 21:42:38 GMT -5
No problem Not sure which of those would have been causing your specific graphics issue, but it's always best to make your objects confirm to EAs norms as much as possible. Here's a blank normal and a blank specular. To decimate in Blender, make sure your object is selected and you are in object mode. Click on the wrench icon (Modifiers) in the row of icons in the middle of the right side panel to open the modifiers panel. Click on the "Add Modifier" button then select "Decimate" from the menu that pops up. In the decimate box that will now appear in the right side menu, change the ratio from 1.0000 to .1, hit enter, then "Apply." Do this 2X to get to get down to 318 polys.
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