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Post by sisselin on Feb 8, 2018 11:59:32 GMT -5
I'm sorry for making so many posts but i am such a doofus.. I can't figure out why the belt on my frankenmesh shirt has clipping issues also the bottom sides when you change the hip size ( as shown in the picture ) and some small clipping at the top of the belt when you change the tummy size. I have tried transfering the weight from similar shirts and I have checked the vertex paint and the uv_1 looks fine ( unless I am missing something ofcourse >///< ) Please help me ;__; Package and mesh file: simfileshare.net/folder/25734/
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Post by inabadromance on Feb 8, 2018 14:00:20 GMT -5
Hi! I don't really see anything at first sight. Have you tried doing a SMOOTH TRANSFER for both weight and UV_1? Remember to delete all bones before re doing the weight again. Also, i suggest edge splitting both bottom and sleeve edges to get rid of that dark shadow. Disable limit selection, select the edges as shown in the pictures and press CTRL+E To pick "edge split".
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Post by Zelrish on Feb 9, 2018 2:46:45 GMT -5
In my opinion you uv_1 for the belt in one line of vertices too high. You have 3 lines of vertices on the uv belt and they are "mapped" with the corresponding shirt vertices but one line of vertices too high. It's kinda hard to explain Best example is on this screenshot (which correspond it seems to your screenshot) You can see here that although both vertices are almost on the same spot, the vertex from the belt match a vertex a bit too high from the shirt. I would have it fit with the one (from the shirt) below on the uv. Although this is actually only my hypothesis based on my understanding of sliders. I am not 100% sure this will fix the sliders in game as they are still on a similar x axis. It could be they simply don't benefit enough from the belly slider as they are not on the same y axis as the vertices at the same lvl from the shirt.
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Post by sisselin on Feb 10, 2018 12:46:20 GMT -5
Aaah thank you I will look into and try both of these! =)
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