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Post by puffyami on Feb 12, 2018 16:32:26 GMT -5
Hello How to change the category of a skin detail cc? I downloaded a loverlid face detail here which is sadly only forehead file. I'd like to have it as other type of skin detail too, so not only as forehead. So basically can I copy this cc and have them all in my game but each as a different type? (forehead, freckles, mole and maybe even as make-up mask?) I appreciate any advice. Thank you for looking into this post!
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Post by linamints on Feb 13, 2018 6:50:05 GMT -5
Hi, if you want to make them a different type you can export the textures all the textures, open S4S under CAS select Create CAS standalone, then at the top of the next window go to part type and scroll down until your see the skin detail categories, and pick whatever part you want. If you want to change just the category of the skin detail open it up in S4S go to categories>Outfit type and select whatever you want from the drop down menu. Though the file you linked has it listed as a mouth crease, if that helps.
Good luck!
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Post by puffyami on Feb 13, 2018 16:28:07 GMT -5
I kind of knew that method already, I just wished there was a simpler way haha. Such as copying the file on the desktop e.g 3 times and just changing their cc ID so the game saw them as different cc and then just open in s4s and change the category (or something like that). That way I wouldn't need to do all that file export/import hassle. But I suppose it is what it is. Anyway, thank you, I appreciate for replying me
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Post by inabadromance on Feb 13, 2018 17:02:18 GMT -5
Hi! You have to clone the cc following THIS GUIDE the number of times you want it and modify the categories on each of them.
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Post by Feyona on Feb 13, 2018 21:30:48 GMT -5
When you change CC name it doesn't change instances of resources. Every cas swatch has own instance number, when you have 3 packages cloned and renamed from one you basically have just one .package. You can clone swatches in existing .package and change category on Studio tan in newly cloned swatch. This way they will appear in another category, but everything will be in one file. Here is a visual instruction on how to change category in existing swatches.
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Post by adamular on Mar 2, 2018 14:30:50 GMT -5
Say I wanted to have a makeup item show up in both the Makeup category and the skin detail category, I can not simply copy the makeup package, open it in S4S, change it to a skin detail, then save it under another name?
Sorry if I am not understanding it correctly.
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Post by puffyami on Mar 19, 2018 4:14:46 GMT -5
Sorry to open this old conversation, but if someone can still help me out with this a bit: How exactly do we change the instances of resources of a CAS package? I just remember in sims 3 it was very easy to change the instance number. You just had to open the file in s3oc and run the function that gives the file a bran new instance, making it a new package. Unless there is no way to do that in s4s then I suppose it can't be helped.
Hopefully someone sees this message and might be able to help out, or give a push to right direction.
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Post by inabadromance on Mar 19, 2018 7:32:25 GMT -5
Can i ask why do you want to change the instances? puffyami, You can re clone the cc and it will give all the instances a new number instead of doing it all manual that can lead to user errors.
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Post by puffyami on Mar 20, 2018 4:06:37 GMT -5
The cloning method of the tutorial posted earlier in this thread does work fine it's just a bit slow if I have many files which instances need to be changed. Sometimes cc I download has bunch of packages cloned from each other, the wrong way I assume, because the instances have not been changed, therefore, all the packages are seen as duplicates even if they do have different textures. For example when I scan all my packages via sims 4 mod conflict detector it marks certain eyebrows as duplicates ( example). So this is why I'm searching if there is a quick method to run files through something that changes the instances so the packages no longer are seen as the same files. Thank you inabadromance for taking your time with my confusing questions, I hope I'm not too much trouble for you, and I understand if you have no longer time for this.
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Post by Feyona on Mar 20, 2018 5:10:23 GMT -5
If modconflict detects them as duplicates it means that either you do have duplicate files in another folder, or it was a glitch within that version of the program. I checked all brows from that creator and MCD doesn't mark any of them as duplicates. I used 1.9.10.9063 version of the program.
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Post by puffyami on Mar 20, 2018 8:32:00 GMT -5
I now spent a good hour and more to make manually sure I have no duplicates (thankfully I don't have many packages in my mods folder to begin with) Yet the mod detector marks many files as duplicates. Not only that but it marks several files to conflict witch each other (and duplicates) even if they have absolutely nothing to do with each other. So I believe the program really is glitching as you suspect Feyona . ( I used the version 2.2.300.0)
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