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Post by tsminhsims on Feb 14, 2018 11:06:27 GMT -5
Hi everybody ! Today I try to make a top. Everything seem fine in blender and S4S, but in game it doesnot work properly. One thing that I noticed that my bone assignment was messing up after I import my .blend to S4S. I mean Before importing After imported to S4S and exported again and this is how it looks in game: this is my .package file: drive.google.com/open?id=1JgDD1YkRvVcNlrQQRT8y6h4qn5d0r3qISorry for my bad english Thank for reading !
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Post by inabadromance on Feb 14, 2018 15:54:42 GMT -5
Hi! Please share the blend file.
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Post by Feyona on Feb 14, 2018 18:35:10 GMT -5
Blend (before importing to S4S) needed to pinpoint a problem. The only thing from exported from .package .blend I can tell that a lot of vertices on your mesh got assigned to index fingers.
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Post by tsminhsims on Feb 15, 2018 0:10:15 GMT -5
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Post by Feyona on Feb 15, 2018 1:00:57 GMT -5
Alright, this is what I thought. Whenever you use Blender 2.76 and up for weight transfer it creates a lot of empty bones, 2.70 doesn't do that. You need to "CLEAN" step from this tutorial and then change from "active" to "all groups" in menu on the same tab. Then I advice to select all vertices again and press "Limit total" and put 4 in a menu below. Game reads 4 bones per vertex, so if your mesh has 5 bones assigned Studio throws off some weights. I always do this step just to avoid additional glitch.
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Post by tsminhsims on Feb 15, 2018 1:26:46 GMT -5
Hmm ... Can you help me with clean option ? when I click it shows only a check box "Keep single" and about limit total it says that "0 vertex weights limited"
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Post by inabadromance on Feb 15, 2018 2:11:53 GMT -5
you have to scroll up or move the scroll bar up that little "keep single" box. what you need is above that.
as for the limit, probably no vertex has more than 4 to start with. so nothing was in need of change. I'm assuming, can't see the file right now.
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Post by tsminhsims on Feb 15, 2018 2:19:37 GMT -5
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