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Post by missdelarocha on Mar 28, 2018 3:37:00 GMT -5
i actually don't know how to help with the issue around the stomach. if elegant lily's tutorial didn't work, you may be able to try exporting the LODs for the nude bottom and seeing if that fixes anything. as for the sims reacting to the clothes as nude, one of the ways you may be able to fix it is by clearing all the tags in every cas part and then redoing them. Yeah hm that's how I did it, I exported each LOD from the nude bottom and appended that to my single pants mesh, decimating my pants a little more for each LOD level adjustment. The clearing worked on the nude reaction! I guess it's just one of those things where there was remnant data from the old tags. Thank you! Really hope I can find something about what's happening at her stomach now, I'm ready to release just need to fix these stomach holes
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Post by inabadromance on Mar 28, 2018 8:49:04 GMT -5
please share the updated package and the blend of the LODS you're having issues with. if you have the original lods blends too!
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Post by Zelrish on Mar 29, 2018 9:27:45 GMT -5
Only way to be sure would be to extract a lod 1 female top. Append it to your project in blender and compare the seams.
EDIT: just checked it and all appear in order. Next thing to look at would be to make sure there is no discrepancy between the number of cuts of the original lod1 you cloned and what you imported back.
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Post by missdelarocha on Mar 31, 2018 8:03:28 GMT -5
please share the updated package and the blend of the LODS you're having issues with. if you have the original lods blends too! I put the link to my Dropbox where they're all there together, here's the link again . I've popped the nude bottom mesh LODs in there for you now too! Hey Zelrish, I've just checked on my end and all the LODs from the nude bottom mesh have a GEOM 0000 cut number, as does each LOD version of my mesh. I'm really stumped
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Post by jwofles on Apr 2, 2018 18:15:57 GMT -5
I can't check the blend atm (pc is broken) but this thread *might* help? -> here, it's basically about reducing blockiness by subdividing the reference/EA meshes before transferring weights and uv_1 from them. Not sure if this is the issue because I can't check, but if it is, that may solve it.
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Post by inabadromance on Apr 2, 2018 19:13:36 GMT -5
Hi! I roughly compared nude LOD1 with final LOD1 and the weights for the nude body parts are different. You don't have to re weight any body parts, only clothing. Delete the nude from your final LOD1 and append the nude again without changing anything else. Same with the other lods.
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Post by missdelarocha on Apr 8, 2018 1:04:56 GMT -5
Hi! I roughly compared nude LOD1 with final LOD1 and the weights for the nude body parts are different. You don't have to re weight any body parts, only clothing. Delete the nude from your final LOD1 and append the nude again without changing anything else. Same with the other lods. Ah! *hugs* That was it!! I'll have to remember to transfer weights first before I append my nude mesh, or go through the process of re-appending. Whichever! My CC is all done:yay all thanks to everyone's help. I've shared the final version in the forums here if you want to take a look/download .
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Post by inabadromance on Apr 8, 2018 6:14:30 GMT -5
I'm happy for you and your project :D glad I could help with that final touch !
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