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Post by jwofles on May 24, 2017 12:25:05 GMT -5
package - www.sendspace.com/file/fm0bt2I'm making a bodysuit, and when I make a sim bigger, the mesh goes all blocky (whereas it is smooth on a skinnier sim). Is this an issue with the UV1, or weight paint, or both, or something else? Thanks.
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Post by SLYD on May 24, 2017 23:16:58 GMT -5
It's a UV1 issue. I managed to fix it by recreating UV1. Just delete the current one, append the nude body mesh, subdivide the nude body mesh a few times to create more vertices, and do a data transfer on UV1 from the nude body mesh to your mesh. Read this and this tutorial for more details. The second one is about weight transfer but UV map transfer applies as well.
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Post by jwofles on May 25, 2017 6:32:18 GMT -5
It's a UV1 issue. I managed to fix it by recreating UV1. Just delete the current one, append the nude body mesh, subdivide the nude body mesh a few times to create more vertices, and do a data transfer on UV1 from the nude body mesh to your mesh. Read this and this tutorial for more details. The second one is about weight transfer but UV map transfer applies as well. Wowow, thank you so much! This actually fixed a couple issues like clipping, as well as the blockyness <3 Here's how it looks now (fixed), if anyone was wondering.
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Post by SLYD on May 25, 2017 7:28:59 GMT -5
Glad you fixed it.
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