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Post by sweetmarie222 on Mar 29, 2018 6:42:46 GMT -5
Hi!!! I edited a game base bed (I edited the size of the blanket to fit in a custom frame) and I cloned with a game base bed. I tested the game and the sims can sleep in it (it has the interactions of a normal bed), but it does not have the animations. How can I put the animations in it (blanket, mattress and pillow move when the sim is sleeping)? Any help is appreciated! Thanks!
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Post by BTM on Mar 29, 2018 7:09:14 GMT -5
Hi! Have you adjusted the weights of your mesh? I'm not a blender nor sims 4 studio wizz, also my english is horrible, but as I know, weights adjust what parts of your mesh moves whenever they have to. If you don't adjust them your object won't move. Have you ever created anything for CAS? If you've done so, you should know what weights are. Hope this helps and don't be afraid on asking whatever you need to solve this (I don't really know so much, but I'll try if you need so).
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Post by sweetmarie222 on Mar 29, 2018 7:16:05 GMT -5
Hi! Have you adjusted the weights of your mesh? I'm not a blender nor sims 4 studio wizz, also my english is horrible, but as I know, weights adjust what parts of your mesh moves whenever they have to. If you don't adjust them your object won't move. Have you ever created anything for CAS? If you've done so, you should know what weights are. Hope this helps and don't be afraid on asking whatever you need to solve this (I don't really know so much, but I'll try if you need so). Hey, thank you so much for responding! And I understand your English. I just do not know what those 'weights' are ... And I do not know where they are. I've never done CAS items and am also new at creating something for The Sims 4 ... I'm completely lost yet lol
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Post by BTM on Mar 29, 2018 7:30:33 GMT -5
Don't worry, everyone has to have it's first time. I'll try to explain this with a quick tutorial, give me a few minutes. Even so, I recommend you to go to this tutorials index to start. I know it's pretty long jaja, but it would be a nice beginning. If you don't want to read a lot or you're on hurry just go to the part related to Objects, but they may assume that you have an intermediate level of Blender. Give it a shot while I try to explain what weights are and how to edit them on my own. Good luck! We'll surely solve this.
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Post by sweetmarie222 on Mar 29, 2018 7:43:43 GMT -5
Don't worry, everyone has to have it's first time. I'll try to explain this with a quick tutorial, give me a few minutes. Even so, I recommend you to go to this tutorials index to start. I know it's pretty long jaja, but it would be a nice beginning. If you don't want to read a lot or you're on hurry just go to the part related to Objects, but they may assume that you have an intermediate level of Blender. Give it a shot while I try to explain what weights are and how to edit them on my own. Good luck! We'll surely solve this. Awww Thank you very much! I do not even know how to thank you! This will certainly help me a lot ... A secret: I've read and reread all these tutorials because when I first opened Studio, I almost ran out lol But I'm getting used to everything ... I just stuck in the way because I did not even know about these weights. Thank you for your patience and dedication in explaining me. I will be eternally grateful! ♥
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Post by BTM on Mar 29, 2018 8:13:36 GMT -5
Those tutorials you can find on that index are the most helpful you'll find, but I'm doing this to give you a short and clear explanation (almost I'll try so). Well, to understand what weights are just imagine a human body. You have bones and when these bones move, the part of your body related to it moves too. At videogames every animation is related to a rig, a skeleton. When you create a pose or animate something, you give this animation to that rig. Give a look to this handsome guy so you can understand it. Look at the arrow, the selected bone's name is Pelvis, and you can see how that guy's pelvis is remarked on red. When you paint weights you tell blender which vertex should be related to which bones, so when that bone moves the vertex are moved too. Blue colour means 0, that part is no related with the group you've selecting, and red means 1. Intermediate colours are part of that gradient (yellow is near 0.8, green is 0.5 ...). Now let's go to your case, the bed's one. Here I got a bed from S4S. You should do the same with yours. The first arrow points to "mesh 1". You should know that many objects (and CAS items) are made by more than one group. Right click on the part you're interested to edit, blanket and pillows now (make sure it has some kind of orange line rounding the mesh), and click on the bottom button that says "Object Mode" (pointed by second arrow). Now select "Weight paint". You'll see that your mesh is dark blue now. At the right part of your window select the triangle icon son you can see the vertex groups of your proyect. Below that there must be a list, like the one that's surrounded on the image. Give it a look, it has many elements named "Blanket Top L" or "Blanket Mid L". And see how the mesh is red-painted where it should be. You have to do the same with your custom bed if you want it to move. If you do the same with your bed, you'll see that it's entirely blue, no matter which group you select. If you've understood this and you want to try by your own, I recommend you to try this weight painting on some CAS item, almost until you fully understand it. Sorry if it's not clear enough, but my "teaching skill" is like -2 jajaja (not to say that I don't speak english).
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Post by BTM on Mar 29, 2018 8:47:27 GMT -5
I almost forgot to say this. Besides that, if you want you can share your .blend file and your .package file so I can give it a shot on my own. It won't take more than 15 min to transfer a few weights (if there are no any other problems).
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Post by sweetmarie222 on Mar 29, 2018 8:57:14 GMT -5
OMG! Thank you so much for showing me the way! I was lost, but I figured out how to transfer each weight manually !!! I am very happy that I will be able to make my bed functional! Thank you again for your patience! I hope you have a wonderful week !!!! ♥♥♥
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Post by BTM on Mar 29, 2018 9:08:21 GMT -5
Same to you ! Also, if you need any other thing don't hesitate to ask me by PM or elsewhat. And tell me if you get it to work, otherwise let me try it. Good luck and enjoy creating awesome content!
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Post by sweetmarie222 on Mar 29, 2018 10:04:32 GMT -5
Same to you ! Also, if you need any other thing don't hesitate to ask me by PM or elsewhat. And tell me if you get it to work, otherwise let me try it. Good luck and enjoy creating awesome content! Thank you! You are too kind I'm having another problem now ... I've transferred all the wighets in the order they are in and then deletes the groups by putting the cut correctly in my mesh. But it appears like this in the game: Could you tell me where I went wrong? EDIT: I got it fixed. I'd just forgotten to clean the weights before exporting my Blender mesh. Now it's working perfectly! Thank you once again for all the help you have received! You are an incredible community! ♥
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Post by BTM on Mar 29, 2018 12:06:29 GMT -5
I'm glad you finally got it! The same happened to me yesterday, I forgot to clean after transfering and my mesh was really messed up. Well, now is time to enjoy it!! We're here for whatever you need. And if you need some explanation or you think that creating a thread would disturb, you can PM me without hesitation. See you soon!
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Post by sweetmarie222 on Mar 29, 2018 16:13:09 GMT -5
I'm glad you finally got it! The same happened to me yesterday, I forgot to clean after transfering and my mesh was really messed up. Well, now is time to enjoy it!! We're here for whatever you need. And if you need some explanation or you think that creating a thread would disturb, you can PM me without hesitation. See you soon! Yes, I did not know of the existence of these weights. But when you showed me the way, I went searching on how to put them in a custom mesh. And it's quite easy, actually ... I just have to remember all the steps every time I edit them. Thank you so much for all the support and help! I really appreciate it and hope someday I can help someone too ♥
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