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Post by BTM on Apr 4, 2018 8:08:44 GMT -5
I've been helping a lot trough threads tis last days, so it feels strange to ask for something by myself (again). Well, I'm trying to fulfill a request and this comes to happen: When I join together 2 groups (one extracted from S4S and the other from some .obj for example), one of them looses it's UV map. I already know this error and I also know a few ways of fixing it but I'd like to know why this happens. Just curious. Thanks for any help!
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Post by Zelrish on Apr 4, 2018 9:21:52 GMT -5
Hi BTM This usually happens when you don't rename the uv map of the .obj into uv_0 before joining them. You would end up with an object with uv_0 and uv_1 from the s4s object and uvmap from the .obj/non s4s object. At least it is the most common reason for this to happen.
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Post by BTM on Apr 4, 2018 10:09:57 GMT -5
Thanks for anwering Zelrish! I know how to edit the UV map to display the texture as I want, but no how to edit what you're talking about, would you mind to show me how? Many thanks for your help too .
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Post by Zelrish on Apr 4, 2018 12:06:05 GMT -5
It's really just as I said. Usually when you create a mesh from scratch or in this case when you import a .obj in blender. The uv map where it is mapped is named: uvmap You simply need to rename this uv map named uvmap into uv_0 before joining the meshes (by double clicking the name). Ideally you also want to create the uv_1 before joining the meshes so that the uv_0 and uv_1 merge together.
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Post by BTM on Apr 4, 2018 12:48:11 GMT -5
Nice to know something new. I have experience with Blender, but not with some complex things as that. Thanks for helping !
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Post by Zelrish on Apr 4, 2018 14:39:07 GMT -5
Well, you're welcome
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