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Post by mortimergoth on Apr 4, 2018 17:08:47 GMT -5
hi again! im having trouble with the mesh of a shirt im doing. i removed the red part of this ^ shirt, and made sure all the uv mapping and textures were correct, but when i load the correct texture and mesh into s4s, it has these weird meshy remants of the red part that i removed. i figure im just missing something and i could really use some help. what it looks like in blender ^ vs. what it looks like in s4s ^ i appreciate any help and patience :]
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Post by inabadromance on Apr 4, 2018 21:25:39 GMT -5
hi! your modified top and EA's original MUST have the same amount of mesh groups with their respective cut numbers. Also, deleting parts of the top will require for you to append nude parts to replace the wholes you've left behind.
if you're still unsure how to proceed, please share the package and blend file so someone can take a look.
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Post by mortimergoth on Apr 4, 2018 22:22:07 GMT -5
i understand for the most part, this may sound stupid but, how do i know how many mesh groups i have so i can correctly number my cut numbers.. im kinda new to this :p
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Post by Zelrish on Apr 5, 2018 3:27:44 GMT -5
Simply look at how many mesh group are present on the base mesh you cloned. (export the base cloned mesh in blender and look how many groups there is and how they are numbered)
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