Something weird is going on when I try to bake a multiplier and, not being super Blender savvy, I don't know what the problem is. I tried making a multiplier on just a regular cube and it worked fine so it's not my settings, it's my mesh. Blender doesn't like my mesh.
Turns out I had some sort of material assigned to the mesh and once I deleted that material I was able to bake the multiplier just fine. Only, mine doesn't look as good as yours does. What's your secret?
'kay, I'm gonna answer my own question here for those who might find it useful. I bumped the samples up to 15 and got a much more smooth looking multiplier. Why I never tried that before I don't know other than plain stupidity, haha. :D
---------------------<3 Please don't contact me via DM or elsewhere asking for assistance on matters that are being discussed on threads. It's better to keep the conversation in public so others can read and learn too. thanks!
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