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Post by Fwecka (Lolabellesims) on Apr 11, 2018 2:43:46 GMT -5
Hi, Something weird is going on when I try to bake a multiplier and, not being super Blender savvy, I don't know what the problem is. I tried making a multiplier on just a regular cube and it worked fine so it's not my settings, it's my mesh. Blender doesn't like my mesh. Here's the .blend file: BlendHere are a couple of images of what things look like: Thank you!
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Post by AdonisPluto on Apr 11, 2018 6:34:24 GMT -5
I made the multiplier for you. You can download it from Here . Let me know if it's ok
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Post by Fwecka (Lolabellesims) on Apr 11, 2018 11:50:10 GMT -5
Turns out I had some sort of material assigned to the mesh and once I deleted that material I was able to bake the multiplier just fine. Only, mine doesn't look as good as yours does. What's your secret?
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Post by Fwecka (Lolabellesims) on Apr 15, 2018 7:57:24 GMT -5
'kay, I'm gonna answer my own question here for those who might find it useful. I bumped the samples up to 15 and got a much more smooth looking multiplier. Why I never tried that before I don't know other than plain stupidity, haha. :D
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Post by inabadromance on Apr 15, 2018 8:57:24 GMT -5
hi! I'm glad you found a solution. I personally never changed anything and use it just like blender has it by default. just tick "normalized". I do always do them on an exported S4S blend file.
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