Post by anessasims on Apr 21, 2018 10:12:26 GMT -5
Hello, sorry if this question has already been asked/answered - I followed a few threads that had the same problem but the issue wasn't fixed for me, unfortunately. I made this franken-mesh dress, and when I put it in my game it appears fine, but when other people put it in their game, these strange spikes appear throughout the mesh. At first I thought it was because I forgot to apply the weight transfer but it didn't solve the issue. Here is a picture someone sent me:
I have no idea what the problem could be, since I'm not an expert at creating CC, but if anyone would be kind enough to help me out, I'll be extremely grateful!
Last Edit: May 12, 2018 20:12:48 GMT -5 by anessasims
Post by inabadromance on Apr 22, 2018 20:35:50 GMT -5
hi! on that last picture you shared the spikes seem to be coming from the hand. body parts should not be modified as weights and uv_1 go, only clothing. delete them and append the EA's original parts.
---------------------<3 Please don't contact me via DM or elsewhere asking for assistance on matters that are being discussed on threads. It's better to keep the conversation in public so others can read and learn too. thanks!
Post by anessasims on May 12, 2018 20:12:23 GMT -5
Okay, after much frustration, I think I've fixed it - I just gave up and used a different dress to franken-mesh with and it worked. I think I might wait till I'm a bit more experienced with Blender to try and do anything remotely complicated. Thank you both for your help!
Grats on fixing it! For future reference, the issue you were having was a cut/group issue- you used the same mesh for all three cuts/groups. Next time (like i'm guessing you did to fix it), clone a dress with one mesh group (in belnder it should just be s4studio_mesh_1) and it'll make things a bunch easier
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