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Post by anessasims on Apr 21, 2018 10:12:26 GMT -5
Hello, sorry if this question has already been asked/answered - I followed a few threads that had the same problem but the issue wasn't fixed for me, unfortunately. I made this franken-mesh dress, and when I put it in my game it appears fine, but when other people put it in their game, these strange spikes appear throughout the mesh. At first I thought it was because I forgot to apply the weight transfer but it didn't solve the issue. Here is a picture someone sent me: I have no idea what the problem could be, since I'm not an expert at creating CC, but if anyone would be kind enough to help me out, I'll be extremely grateful!
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Post by annabluu on Apr 21, 2018 10:47:43 GMT -5
it could be from weight paint, uv_1, or vertex paint. can you share your package and blend file so someone can take a look?
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Post by anessasims on Apr 21, 2018 19:17:02 GMT -5
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Post by annabluu on Apr 21, 2018 22:37:17 GMT -5
the weight is a little off. i suggest getting a new reference mesh and redoing the weight transfer
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Post by anessasims on Apr 22, 2018 0:45:56 GMT -5
I thought that may be the problem, thank you, I'll try it now and let you know if it works.
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Post by anessasims on Apr 22, 2018 19:55:07 GMT -5
I've been going through all these weight transfers and yet it still stretches? I'm not sure what to do? It's difficult for me to test it in my game since it looks perfect there, as well as in the Sims Studio application. It only stretches in other people's games?
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Post by anessasims on Apr 22, 2018 20:09:30 GMT -5
I may just try and redo the whole thing - I might have made a mistake with the mesh that I became unaware of (I was working on it at 12 in the morning so that is a likely possibility, haha!)
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Post by inabadromance on Apr 22, 2018 20:35:50 GMT -5
hi! on that last picture you shared the spikes seem to be coming from the hand. body parts should not be modified as weights and uv_1 go, only clothing. delete them and append the EA's original parts.
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Post by anessasims on Apr 22, 2018 22:11:58 GMT -5
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Post by anessasims on May 12, 2018 20:12:23 GMT -5
Okay, after much frustration, I think I've fixed it - I just gave up and used a different dress to franken-mesh with and it worked. I think I might wait till I'm a bit more experienced with Blender to try and do anything remotely complicated. Thank you both for your help!
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Post by jwofles on May 14, 2018 9:31:07 GMT -5
Grats on fixing it! For future reference, the issue you were having was a cut/group issue- you used the same mesh for all three cuts/groups. Next time (like i'm guessing you did to fix it), clone a dress with one mesh group (in belnder it should just be s4studio_mesh_1) and it'll make things a bunch easier
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Post by anessasims on Jun 16, 2018 21:04:43 GMT -5
jwofles Thank you, and yes I felt so silly once I realised what the issue was - I deleted the hand mesh that came with the original dress, so that caused some sort of collision with the weights (I'm not entirely sure how and why that happens, but all well!). I'm glad I know now and I'll definitely be more aware next time!
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