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Post by pixaratv on Apr 24, 2018 10:23:40 GMT -5
Hey there! I've a problem. I am about to make a mod, where a sink is displaced by a disinfectant dispenser. I removed some super affordances and only these are left:
<T>15841207247468017339<!--sink_washHands--></T>
<T>13328<!--debug_Reset--></T>
<T>13326<!--debug_ObjectDestroy--></T>
<T>103888<!--cheat_set_as_head--></T>
<T>13983<!--sim-stand--></T>
<T>146368</T>
<T>106859<!--simRay_Transform_Object--></T>
<T>74457<!--fire_ReplaceBurntObject--></T>
I only renamed the "sink_washHands" interaction.
The mod works perfectly, only that the Sims wash their hands where they're currently staying and not at front of the dispenser. What can I do?
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Post by motherof70 on Apr 25, 2018 6:01:47 GMT -5
Did you retune a deco object to be a sink or clone a sink? I ask because I had a similar glitch when doing the former. I assumed it must have been a bones problem, a routing thing. I ended up swapping meshes with a computer to fix the problem. Don't know much about renaming things though so can't help there
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Post by pixaratv on Apr 25, 2018 6:41:25 GMT -5
Did you retune a deco object to be a sink or clone a sink? I ask because I had a similar glitch when doing the former. I assumed it must have been a bones problem, a routing thing. I ended up swapping meshes with a computer to fix the problem. Don't know much about renaming things though so can't help there I cloned a sink. Thank you! Can you explain precisely how you proceeded? I've no problem with renaming. I only thought it would be necessary to give this information (that I renamed an interaction) in order to get help.
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Post by motherof70 on Apr 25, 2018 7:17:07 GMT -5
Not sure I can help if you cloned a sink, my problem was not cloning the base object and just retuning. I would remake the object without deleting any super affordances and see if that works correctly. Then start deleting individual parts to narrow down the problem. Sorry I can't be of any more help
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