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Post by honeysim25 on Apr 24, 2018 12:38:23 GMT -5
I tried changing the opacity in photoshop but it has no impact on the object. I'm guessing its something that needs to be tweaked in the warehouse part of the object. Does anyone have any ideas?
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Post by MahoCreations on Apr 24, 2018 13:37:12 GMT -5
Do you save your psd file as a png or dds?
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Post by honeysim25 on Apr 25, 2018 16:32:04 GMT -5
It's saved as a png file. I also tried the tutorial on this site for making objects transparent but it didn't work at all.
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Post by inabadromance on Apr 25, 2018 20:08:21 GMT -5
hi! please share the package and texture file so someone can take a look.
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Post by honeysim25 on Apr 26, 2018 12:35:14 GMT -5
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Post by menaceman44 on Apr 29, 2018 6:24:08 GMT -5
Save your images as DDS files and make sure that the alpha channel is a shade of grey, not white. White is solid and black is invisible. When I exported your textures from the package they only have black and white alphas. I also changed the shader on your mesh from "phong" to "phong alpha" but I'm not sure if that is needed since your textures already have working transparency without that change.
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Post by honeysim25 on Apr 30, 2018 12:47:13 GMT -5
menaceman44, I really appreciate you looking into this for me. Unfortunately, I've never used the DDS file format before so I don't know how I would edit the alpha channel. The png files didn't have an alpha channel in photoshop. They had RGB channels instead. I downloaded the DDS plugin from the Adobe site today, so I'm gonna have to work this out. I'm also not sure what you mean by phong to phong alpha. I'm guessing this is a setting in the warehouse. Looks like I have a lot of work to do.
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Post by honeysim25 on Apr 30, 2018 13:32:22 GMT -5
I'm working on the alpha channel. It doesn't recognize gray, it just makes it white. I also can't do an alpha channel for the mask I used around the edges because the dds only uses one alpha channel.
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Post by menaceman44 on May 1, 2018 10:07:10 GMT -5
Here's what I did to get it working. I opened your package and exported the first design as a DDS image. Open this up in Photoshop and it already has a correctly shaped alpha channel. Now go to Image > Adjust > Brightness/Contrast and lower the Brightness value until the white turns a pale shade of grey. The darker you make it, the more transparent it will become. Save your file as a DDS and make sure that you are choosing "DXT5 Interpolated Alpha" and make sure that "Generate Mipmaps" is also selected. Now import it back into studio and you should notice that your texture looks slightly paler. You will need to do that to each of your mural designs. It also appears that you WILL need to change the shader from "phong" to "phong alpha" or the game will continue to show your textures as solid opaque designs no matter what you do to the textures. I just tested it in my game. I'm afraid I'll have to explain that part at a later time as I have to go get ready for work right now. You are right in guessing that it is something you need to go to the warehouse tab to edit though.
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Post by menaceman44 on May 2, 2018 12:24:51 GMT -5
Okay, I'm back to explain the rest. To get the game to use your textures properly you need to change the mesh shader from "phong" to "phong alpha". Go to the Warehouse tab and look for the entry called "Model". On the right hand side scroll until you see "Lods" and click on the "Edit Items" button next to it. This should open a new window. Here it should already have the HighDetail entry selected. On the right where it says "Meshes" click on the "Edit Items" again. Another new window will open. Scroll almost half way down the right side until you find the "Material" section. Four lines below that it should say "Entries". Click the "Edit Items" button next to it. Yet another window will open. You now need to go through each enry, one by one, and change where it says "Phong" in the "Shader" section on the right near the bottom to "PhongAlpha". It should be the next entry in the drop-down box below "Phong". Once that is done click save on every window until you get back to the main Studio window. Now save your package and check it out in game. Your mural should now have transparency. If it is too see through just open up your texture again and alter the alpha to a lighter shade of grey. Do the opposite if it isn't see through enough.
I hope that helps. (Don't forget that two of your designs are also exactly the same right now)
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Post by honeysim25 on May 9, 2018 17:54:03 GMT -5
Thanx for all the advice. But unfortunately, the murals look weirder and weirder the farther you zone out. I guess I can make a new post about that.
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Post by inabadromance on May 9, 2018 18:55:52 GMT -5
Hi! can you share your updated package file?
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Post by honeysim25 on May 10, 2018 0:44:26 GMT -5
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Post by menaceman44 on May 10, 2018 16:25:07 GMT -5
Your image dimensions are wrong. They need to be in powers of two but yours are 1200 by 556. They would need to be 1024 by 512 to work properly with the game.
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Post by honeysim25 on May 16, 2018 15:07:00 GMT -5
Thanx for everything. It finally works. I'll send you a shootout when I post it on Tumblr.
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