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Post by comb on Apr 29, 2018 23:16:56 GMT -5
Ok, So I was able to rip sims 3 tree from lucky palms and I want to know if somebody with more blender knowledge than I know a easier way of fixing the UV map cause its a bit hard for me to do each and every leave if I can't see what I'm moving since there's so many
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Post by Aduah on Apr 29, 2018 23:35:04 GMT -5
If each of those 'leaves' are separate planes that aren't connected you could hover over a single vertex, press l, and blender will select only whatever is connected to plane. Then you could uv unwrap each leaf on its own. It would cut out that confusing jumble.
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Post by comb on Apr 29, 2018 23:43:59 GMT -5
If each of those 'leaves' are separate planes that aren't connected you could hover over a single vertex, press l, and blender will select only whatever is connected to plane. Then you could uv unwrap each leaf on its own. It would cut out that confusing jumble. Ive kinda already tried that, the planes are interesting shapes and me doing that kinda clips them into separate pieces plus i cant see with all the leaves in the way
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Post by Aduah on Apr 29, 2018 23:56:36 GMT -5
I can't really think of an easier way. I would do it one of 3 ways if it were me.
1.) the way I described above (and pressing h to hide the planes i've already UV'ed)
or
2.) create a new plane with the leaf mapped correctly, and hand place the leaves.
or
3.) create a new plane with the leaf mapped correctly, then create a particle system to place all the leaves. Then apply the system, so its just meshes instead of a system.
There might be a quicker or more clever way to do it but i can't think of one right now.
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Post by comb on May 1, 2018 2:29:29 GMT -5
I really dont wanna move the leaves or change them or recreate them cause the point is keeping it how it looks from sims 3 :(
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Post by inabadromance on May 1, 2018 12:53:13 GMT -5
hi! I might not be understanding or getting the full idea, but why do you want to edit the uv if you say you want to keep the mesh as it is in Sims 3?
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Post by Aduah on May 1, 2018 15:23:54 GMT -5
I'm assuming that when he ripped the model from sims 3, the UV information didn't come with it so he has to re-UV map the model.
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Post by Mathcope on May 1, 2018 18:16:33 GMT -5
The question would be why did he ripped the tree from the game? Why don't you use a program to extract it from game files? It should come with the uv as any other item.
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snowtato
Member
simsnowtato.tumblr.com
Posts: 49
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Post by snowtato on May 2, 2018 5:15:10 GMT -5
Mathcope, that's brilliant and totally something that didn't occur to me while working on my own projects. What programs do you recommend to extract game files?
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Post by menaceman44 on May 2, 2018 12:41:27 GMT -5
I thought plants used the spedtree format in TS3 that can't be extracted like other items can with available modding tools?
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Post by Mathcope on May 2, 2018 14:43:22 GMT -5
Hi! I did some research and you're right, there's no way to extract the file from the games since EA did them as another file format. (At least not an easy way) I understand why you ripped the geometry from the game ( sorry about my first post). Unfortunately I don't think there's an easy way to the UV neither, if you want to keep the same look at the TS3 one you would have to make each leaf.
There are some threads about converting trees with some other programs at MTS, you just need to look for it. However, I don't think they are easy to follow or to achieve. In any ways this is part of the TS3 extracting process and has nothing to do with Studio.
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Post by comb on May 4, 2018 5:34:05 GMT -5
Mathcope, that's brilliant and totally something that didn't occur to me while working on my own projects. What programs do you recommend to extract game files? I used 3d ripper dx that should help get your hands on the model but you will have to resize the plants cause they get a little weird in blender and also i recommend putting the plant down in a empty Create a world and rip there so it take everything!
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Post by comb on May 4, 2018 5:35:21 GMT -5
hi! I might not be understanding or getting the full idea, but why do you want to edit the uv if you say you want to keep the mesh as it is in Sims 3? Since i ripped the tree from the game since theirs no possible way of doing so the UV was destroyed along the way :( which makes texturing really hard!
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Post by comb on May 4, 2018 5:36:48 GMT -5
I would say buying speedtree would be the only way but i dont even know if even paying for the software to just make conversions would even allow me to import the trees back in it and export obj
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Post by Aduah on May 4, 2018 18:18:21 GMT -5
I used ninja ripper once to rip some models from GW2 and I was amazed that all the UV and textures came out in tact along with the characters being in t-pose (ive never seen a ripper to that).
Maybe you could look into that program.
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