idesi
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Posts: 6
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Post by idesi on Apr 30, 2018 22:28:53 GMT -5
Hi everyone!
This is my first attempt to create something ever and I'm stuck.. I edited one table a little bit and when I import it in S4S only the shape of the table is changed but tablecloth I added and a decoration on the side does not. What I do wrong? Thank You!
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Post by Aduah on Apr 30, 2018 23:26:40 GMT -5
Could you upload the blend and package? I'm not an expert in S4S but maybe I could try to diagnose the problem.
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idesi
New Member
Posts: 6
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Post by idesi on May 1, 2018 5:06:43 GMT -5
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Post by AdonisPluto on May 1, 2018 6:05:44 GMT -5
Hi everyone! This is my first attempt to create something ever and I'm stuck.. I edited one table a little bit and when I import it in S4S only the shape of the table is changed but tablecloth I added and a decoration on the side does not. What I do wrong? Thank You! First thing that comes to mind is, you'd you assign correct cut numbers to the object groups. The table cloth and the decoration needs be added with a group that has a correct cut number assigned. If you don't know what the cut number is, please read this. It gives an explanation of the cut number and how it's done.
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idesi
New Member
Posts: 6
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Post by idesi on May 1, 2018 14:47:13 GMT -5
I don't get this cut numbers at all. I tried as I understood but nothing changed. I didn't even find a tutorial on YouTube for those cut numbers and my decoration object doesn't even have the option for cut numbers... Could You please edit my .blender file and send me, so I can study a little bit by an example of those objects in it? Thank You!
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Post by Aduah on May 1, 2018 15:17:09 GMT -5
OK, First things first. HOLY TRIANGLES BATMAN! I converted your curves to geometry, deleted all the extra curves and then combined that mesh and your table cloth with the altar. Then tried to export it in S4S. But at 600,000+ Triangles I have little confidence S4S can import it, and if it could its just not a viable thing to run in game. Thats like all the geometry in the game in just 1 object.
My suggestion is this. Now that you know what the table cloth looks like draped properly (I'm assuming you used a cloth modifer), make a low poly version draped over the table. Also that logo thing because of how detailed it is probably has 80%-90% of the poly's in just that. I would suggest you achieve it by bump mapping and/or texturing. Otherwise you're just going to seize up your game with trying to run this model.
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idesi
New Member
Posts: 6
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Post by idesi on May 1, 2018 19:16:41 GMT -5
Aduah, can You help me through steps or something because I have no idea how to achieve this since this is my first time doing everything about this, blender too. I just watched some tutorials on YT how to make things how I wanted to do. When I created this object I had no idea that I need to watch on so many things haha. I did create the tablecloth with less sqares, but then it looks very ugly and unnatural.
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Post by Aduah on May 2, 2018 0:28:14 GMT -5
I have been sitting here thinking about how best to walk you through it. Its not as simple as do this, then this, then this. It comes down to having the knowledge of being able to model. It wouldn't be easy to do without making a full blown tutorial.
Before I even talk about modeling though, do you have any knowledge at all of photo editing programs?
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idesi
New Member
Posts: 6
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Post by idesi on May 2, 2018 5:08:43 GMT -5
Yes, I use Photoshop. Not super advanced user but for some basic things I need there is no problem.
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Post by Aduah on May 3, 2018 0:09:20 GMT -5
I'll see what I can do to help, its just a lot to cover if you're not super familiar with blender. (I might have to make a video) In the meantime, I suggest trying to become more familiar with blender. Modifiers (mirror modifier most especially). Knife tool, loop cuts, extrude. I suggest trying to make something simple, like a crate. Blender is a great program and is super rewarding to learn. But I suggest trying to model simple objects before learning something complex. Relatively speaking your model you want to make is a simple object, but you have to think in terms of simplifying shapes (especially when putting something in a game).
If you were making a single rendered image your polycount is less important because you are rendering it only once.
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idesi
New Member
Posts: 6
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Post by idesi on May 6, 2018 12:04:04 GMT -5
I don't know how to mark this thread as solved, so please do it. Thank you guys for helping me out!
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