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Post by linzlu on May 11, 2018 21:39:08 GMT -5
First, please ignore the texture, I'm just working on the mesh first. I have two issues, and suspect they may be related. Issue 1) Point sticking off of back This does not show up in S4S, only in game, so I suspect it may be a weight issue, even though I've transferred from different EA meshes in attempt to fix this. Issue 2) Waist is too high You can see this as I'm hovering over the bottom portion so it is highlighted. Additionally, this causes off body movements and the texture cuts off at the bend when she slouches. I was making this mesh by frankenmeshing a few together and I did move the vertices up, so I understand why issue 2, high waist, is occurring, but I have no idea how to fix it. I would love if someone could take a look at my blend file and give me some pointers.
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Post by Feyona on May 11, 2018 22:56:53 GMT -5
Please fix the link to .blend and .package. It lead to this page.
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Post by annabluu on May 11, 2018 23:02:26 GMT -5
the skirt glitching like how it is is because of a weight issue. try deleting all vertex groups and redoing your weight transfer in version 2.70. and the waist could be too high because of where your skirt is placed on the UV map or because your texture is just too high and is interfering with the waist. or your sort layer is incorrect. i'll need the package and blend file to further investigate the problem though.
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Post by linzlu on May 11, 2018 23:20:19 GMT -5
Sorry, about the Link, should be fixed now.
annabluu, do you mean where the skirt is placed on uv_0 or uv_1?
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Post by annabluu on May 11, 2018 23:35:42 GMT -5
i'm talking about where it's placed on the uv_0
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Post by linzlu on May 11, 2018 23:42:37 GMT -5
Oh, I don't meant the texture is too high. I'm not worrying about that yet. I mean the sim is bending too high in the waist. In CAS when you hover you can highlight either the top or bottom and you can compare my mesh to any EA item and see the highlight is not in the correct place.
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Post by Feyona on May 11, 2018 23:54:50 GMT -5
You have tons of empty weights that have to be deleted. Check my reply here to see in pictures how to delete them. After this I suggest running "limit total" and set amount of the bones to 4.
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Post by linzlu on May 14, 2018 19:36:25 GMT -5
Thank you Feyona, deleting the the empty weights fixed the issue of the point stick out of the back. However, the waist segment divide is still higher than it should be. Any ideas on that issue?
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Post by linzlu on May 29, 2018 20:47:52 GMT -5
I was able to fix my high waist issue by adjusting UV_1.
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