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Post by Candace Williams on Jun 18, 2018 3:51:01 GMT -5
Hi honeys! I did several items, and some of these items have the same problem in cas. In the game and in the cas he seems to be ok and no problem, but the miniature, omg... I'll put some photos to illustrate what I'm saying. (It seems that stretched like chewing gum). I tried to redo the mesh, upload on another base, clean tumbnails and nothing. I do not know what else to do. I really want to post them (even because I loved some of them and I think people will like it) but as long as I do not fix this I do not think it's fair with my followers to post them.
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Post by jwofles on Jun 18, 2018 10:25:01 GMT -5
I think the number of mesh/cut groups on your .blend doesn't match the original item that you cloned, and even though it looks fine in your game, it may look super stretched in somebody else's. Could you upload the .package and .blend please?
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Post by Candace Williams on Jun 19, 2018 5:15:49 GMT -5
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Post by annabluu on Jun 19, 2018 10:53:47 GMT -5
it's a problem due to weights. i suggest deleting all vertex groups and deleting cut 0000 and cut 0001 in your blend file. after you do your weight transfer with the main mesh you can append those cuts from another mesh again so they have perfect weights. try looking at this tutorial for how to do a smooth weight transfer. you may have to create a new package and import your blend file.
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Post by Candace Williams on Jun 19, 2018 22:59:32 GMT -5
It worked, the issue was the duplicate weight, I delete all the vertex groups and remake all and is now working normally. Thank u so much. :D
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