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Post by plazasims on Jul 2, 2018 5:11:36 GMT -5
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Post by Bakie on Jul 3, 2018 8:00:58 GMT -5
Hi plazasims, I can't help you with your problem, but I would like to mention that making a thread title saying "Help me please" will make that most people will not even look at your post. Try to change it into something so people know immediately what your question is about: "Need help with making a mask" or "Fur not showing in game" In your case it will also make your post more interesting I think as the mask looks really good.
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Post by jwofles on Jul 3, 2018 10:14:18 GMT -5
Looks fine in studio and blender, did the original thing you clone definitely have 2 cut groups? And have you tried cloning another accessory and remaking the package from scratch?
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Post by plazasims on Jul 4, 2018 9:32:42 GMT -5
Looks fine in studio and blender, did the original thing you clone definitely have 2 cut groups? And have you tried cloning another accessory and remaking the package from scratch? "did the original thing you clone definitely have 2 cut groups" - I don't understand what do you mean I know that cloning another accessory should help in solving this problem, I just thought that there is another way, since usually this problem happened with new things, and in this case the old accessory was spoiled
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Post by jwofles on Jul 4, 2018 17:02:50 GMT -5
Looks fine in studio and blender, did the original thing you clone definitely have 2 cut groups? And have you tried cloning another accessory and remaking the package from scratch? "did the original thing you clone definitely have 2 cut groups" - I don't understand what do you mean I know that cloning another accessory should help in solving this problem, I just thought that there is another way, since usually this problem happened with new things, and in this case the old accessory was spoiled For the cut groups part I mean did the original accessory you clone have s4studio_mesh_1 and s4studio_mesh_2? Or did it have less/more 'groups'/'cuts'. Currently your mesh has two 'cuts' but if the original file you cloned had less or more, then it won't work. You have to match the number of cuts it originally had. And for the second part, what do you mean the old accessory was spoiled? Did this issue occur after you had made the mask?
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Post by plazasims on Jul 6, 2018 8:29:26 GMT -5
"did the original thing you clone definitely have 2 cut groups" - I don't understand what do you mean I know that cloning another accessory should help in solving this problem, I just thought that there is another way, since usually this problem happened with new things, and in this case the old accessory was spoiled For the cut groups part I mean did the original accessory you clone have s4studio_mesh_1 and s4studio_mesh_2? Or did it have less/more 'groups'/'cuts'. Currently your mesh has two 'cuts' but if the original file you cloned had less or more, then it won't work. You have to match the number of cuts it originally had. And for the second part, what do you mean the old accessory was spoiled? Did this issue occur after you had made the mask? I still did not understand anything, but thanks :D Yes, this problem arose after I made the mask and here fur, which was made much earlier. Just before, such a problem was with new items and I just took a new mesh and the problem went away, but in this case everything is different. But I want to say that the problem is solved by creating a new mesh.
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Post by jwofles on Jul 7, 2018 5:58:49 GMT -5
For the cut groups part I mean did the original accessory you clone have s4studio_mesh_1 and s4studio_mesh_2? Or did it have less/more 'groups'/'cuts'. Currently your mesh has two 'cuts' but if the original file you cloned had less or more, then it won't work. You have to match the number of cuts it originally had. And for the second part, what do you mean the old accessory was spoiled? Did this issue occur after you had made the mask? I still did not understand anything, but thanks :D Yes, this problem arose after I made the mask and here fur, which was made much earlier. Just before, such a problem was with new items and I just took a new mesh and the problem went away, but in this case everything is different. But I want to say that the problem is solved by creating a new mesh. Ohh that's really odd. But yeah creating a new mesh should solve it. If you copied and pasted the fur package to make the mask, then that may be why it's broken. Clone a new accessory and do it from scratch.
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