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Post by shannanisim on Jul 14, 2018 10:41:34 GMT -5
I posted this in another thread about weird shadows... but I think my issue is unrelated so I'm making a separate post.
I'm having a shadow issue with a table I made. Depending on the direction of the mesh it gets all wonky, both inside and outside. I checked the meshes, everything looks like its labeled as sharp or edge split and flat shaded. My vertices on the tops are at the same vertical coordinates... so I'm not sure what is causing it.
This was one of my old meshes from Sims 2, originally built in Milkshape. I imported it as an OBJ so it shouldn't have kept anything from that program.
Admittedly, all the extra steps to make things function, shadow lods, weights, vertex colors, cut numbers, copy/pasting alpha layers in RGB based specular maps etc, etc are confusing the poo out of me. Could EA have made it more complex to create CC for this version of the game? I don't think so!!
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Post by shannanisim on Jul 14, 2018 10:48:19 GMT -5
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Post by vero on Jul 14, 2018 11:52:08 GMT -5
Hello shannanisim The problem comes from your normal* which is too clear. I just replaced your normal by this one. In Warehouse *DST image instance F7D8719BA015093C
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Post by shannanisim on Jul 14, 2018 14:15:14 GMT -5
Hello shannanisim The problem comes from your normal* which is too clear. I just replaced your normal by this one. In Warehouse *DST image instance F7D8719BA015093C
Thanks for that!! I've been struggling with the spec and bump maps in DDS format.
I think I've been making them too light, and then when converted they get too transparent and weird things happen!
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