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Post by SimmerKate on Jul 17, 2018 11:39:54 GMT -5
Hey, Everything I create in blender ends up looking like this (Video Below) I dont know how to stop it from doing it. I think ive missed something whilst creating but I have no idea what it is ive missed or how to fix it.[/span] If someone could help me out an let me know where im going wrong that would be amazing, Thank you xx Password for the video is sims Here is the package file too Download
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Post by vero on Jul 17, 2018 15:42:37 GMT -5
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Post by inabadromance on Jul 17, 2018 16:40:52 GMT -5
The video is private. Please share an image of the issue in question in game.
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Post by SimmerKate on Jul 17, 2018 17:29:41 GMT -5
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Post by orangemittens on Jul 17, 2018 17:50:18 GMT -5
Hi SimmerKate, it is not clear what you are pointing out. Could you post a single screenshot with an arrow pointing to the problem along with a short description of the issue?
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Post by SimmerKate on Jul 17, 2018 20:32:46 GMT -5
when i zoom in the object looks perfect, but when i zoom out the uvs go all weird
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Post by inabadromance on Jul 18, 2018 0:21:04 GMT -5
I'm on mobile right now but by reading your last reply I'm assuming you have an issue with texture resolution. check that the size is the correct one. it should be multiple of 2: 256, 512, 1024.. any different is wrong.
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Post by kitkat on Jul 18, 2018 0:23:52 GMT -5
Man - I went through a whole export and remap process that fixed the issue but ended up being wholly unnecessary! Hooray for simplicity. As inabadromance mentioned, your texture file size is off. Yours is 900x900 but it needs to be a multiple of 2 instead. Acceptable sizes for square textures include 128x128, 256x256, 512x512, 1024x1024. Of course, make sure you do the blank normal and specular maps to fix the shadows as well
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