|
Post by Sparkschy on Jul 23, 2018 8:38:55 GMT -5
Hello hello, I have a question! I made some cas items, but some are experiencing a shine problem. I keep getting this problem with my cc and I'm so confused. I even went back to see if there are any irregularities with my package files. the only thing odd I found was with my normal map. I follow this tutorial ... when I'm done with my bump map it looks similar to this (see img below) then I save it as dds. file but when I open that bump file in photoshop after saving, the alpha layer is all white I don't use the speculars at all...what am I doing wrong, because these shiny problems don't show up in my game at all. can someone maybe shed some light on this for me? I would so appreciate it. here are my package files (zipped btw)
|
|
|
Post by inabadromance on Jul 23, 2018 8:44:11 GMT -5
Hi! You're probably saving the file wrongly, It needs to be saved as Dxt5 with alpha. Also, the layer should be called "Alpha" not "alpha 1"..
|
|
|
Post by Sparkschy on Jul 23, 2018 9:05:00 GMT -5
Hi! You're probably saving the file wrongly, It needs to be saved as Dxt5 with alpha. Also, the layer should be called "Alpha" not "alpha 1".. Hi hi :D, I save he file as dxt5 | interpolated alpha which is the right one I believe. also just made a new bump file, saved it and opened it in photoshop again, same result and it even changes the "alpha" name back to "alpha 1". could the with white alpha layer be effecting the shine?
|
|
|
Post by inabadromance on Jul 23, 2018 10:15:31 GMT -5
That sounds really strange.. i've personally never seen your issue. Click on the alpha channel, select all and copy the texture. Try deleting the alpha channel by right clicking it. Then add a new layer, alpha. And paste the texture again. Save and re open.
If you're still having issues please save the texture as psd and share that one and the one you're saving.
|
|
|
Post by menaceman44 on Jul 23, 2018 12:00:34 GMT -5
I've had this issue with photoshop in the past. I save with all of the correct DDS settings but the alpha data is replaced with a white layer instead. The only thing I remember doing to "correct" the issue was to open the DDS file, paste the alpha channel back in and then save the file again. That solved the issue for me as far as I remember. I have no idea why it happens in the first place and it seems to strike randomly for me.
|
|
|
Post by Feyona on Jul 23, 2018 23:33:10 GMT -5
I've been having issues with photoshop destroying alpha channel as well. I usually copy and paste alpha channel into a separate file, save my .dds, check if it was saved correctly and if it wasn't I would create new alpha channel, copy-paste the one that I saved in a separate file and save .dds again. It always works at the second attempt.
|
|
|
Post by Sparkschy on Jul 25, 2018 7:49:57 GMT -5
That sounds really strange.. i've personally never seen your issue. Click on the alpha channel, select all and copy the texture. Try deleting the alpha channel by right clicking it. Then add a new layer, alpha. And paste the texture again. Save and re open. If you're still having issues please save the texture as psd and share that one and the one you're saving. Thank you!! and menaceman44 and Feyona aswell deleting and adding a new alpha layer helped :D now I gotta find out why some people experience a shine issue with my cc again thank you so much
|
|
|
Post by inabadromance on Jul 25, 2018 11:04:30 GMT -5
if you share a picture in game of the issue and the package files then someone can take a look at it.
|
|
|
Post by Sparkschy on Aug 11, 2018 9:39:20 GMT -5
if you share a picture in game of the issue and the package files then someone can take a look at it. late reply, but it was the weird white alpha causing the weird shine. and since the normal problem's been fixed, the shine problem disappeared. thank you again
|
|