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Post by hiroki3 on Jul 29, 2018 19:26:54 GMT -5
Hello!
I tried to modify the default head mesh (UV_0 modification). The problem is that when I import the mesh modified with blender, some parts of the head are deformed and not working.
I would like some help in this regard. Is Sims4studio even able to export/import this mesh properly?
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Post by BTM on Jul 29, 2018 20:19:23 GMT -5
Hi! I'm not really sure what you're talking about... would you mind sharing a screenshot? Also you should know (if you don't already know) that Sims 4 Studio always show it base model whithout any changes, so if you're editing the head mesh or some other part of the body, it may see colliding and kinda fused while in S4S. Good luck solving your problem
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Post by hiroki3 on Jul 30, 2018 13:56:00 GMT -5
Hi! I'm not really sure what you're talking about... would you mind sharing a screenshot? Also you should know (if you don't already know) that Sims 4 Studio always show it base model whithout any changes, so if you're editing the head mesh or some other part of the body, it may see colliding and kinda fused while in S4S. Good luck solving your problem This is the head as it appears in CAS: imageupload.co.uk/images/2018/07/30/Deformations.jpg
Some parts are misshapen and the sliders for the lips and nosetip don't work anymore. I have no problem importing other body parts, so the problem probably comes from S4Studio. Especially as I have only modified the UV_0 (texture). For some reason this mesh has 3 UVs instead of 2.
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Post by BTM on Jul 30, 2018 16:25:01 GMT -5
Well, I really don't know how to help, but while you wait for an answer I suggest you to try restarting your project, to create a new package. Also, if you're making a default replacement, I think it's possible that your package is being interfering with another default replacement. As I said, I don't know how to help you as I don't know this error, I'm only making suggestions that may help you. Sorry for not being able to help. Hope it solves soon!
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Post by hiroki3 on Jul 30, 2018 19:18:21 GMT -5
Unfortunately removing all other mods hasn't changed anything.
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Post by hiroki3 on Aug 1, 2018 14:51:23 GMT -5
It seems that faced "details" are bugged and can't be modified. However the other face sliders still work. Maybe someone will have an idea?
I also tried editing with TS4 CAS Tools, but got a bug when trying to import the modified head mesh.
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Post by inabadromance on Aug 1, 2018 15:11:18 GMT -5
Hi! We don't support another programs so we can't really help you with that. What is it exactly that you want to modify from the EA head? Are you leaving all 3 uvs in place? don't delete any. If you want more assistance you can try sharing your modified blend as well as the package.
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Post by hiroki3 on Aug 1, 2018 15:16:31 GMT -5
Hi! We don't support another programs so we can't really help you with that. What is it exactly that you want to modify from the EA head? Are you leaving all 3 uvs in place? don't delete any. If you want more assistance you can try sharing your modified blend as well as the package. Well I only changed the UV_0, I don't need to change anything else. But actually even If I just export-import the head mesh without changing anything the bug is still there. I tried to remove UV_1 and/or UV_2 but that failed too. You can try that yourself. The default head mesh can be found in Sims4Studio in the adult head parts.
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Post by inabadromance on Aug 1, 2018 15:22:41 GMT -5
Well if you have the latest version of studio, and the issue remains solely by importing/exporting then it might be that the head in particular doesn't have the same configuration as the rest of the items so studio might not be coded right to work with that specifically. There's not much one can do.
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Post by andrew on Aug 10, 2018 2:21:32 GMT -5
hiroki3 the head mesh is unlike other CAS meshes. There is an early "cheat code" that you can try in Studio to restore the missing parts from editing the head mesh. After importing your .blend into Studio, press Ctrl+Shift+C and type the word "headfixer" without quotes. This type of edit is not supported in Studio, but the old test cheat code may at least preserve some of the data loss that you are experiencing.
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Post by hiroki3 on Aug 15, 2018 20:10:52 GMT -5
hiroki3 the head mesh is unlike other CAS meshes. There is an early "cheat code" that you can try in Studio to restore the missing parts from editing the head mesh. After importing your .blend into Studio, press Ctrl+Shift+C and type the word "headfixer" without quotes. This type of edit is not supported in Studio, but the old test cheat code may at least preserve some of the data loss that you are experiencing. Thank you that did work!
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