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Post by gauntlet101010 on Aug 1, 2018 22:03:22 GMT -5
drive.google.com/file/d/1hlQO4JS16O0I2M4W8JulIAb0N6CoZTBm/view?usp=sharingI'm trying to convert the Kibble of Life from Sims2 to a regular 'ol food bowl but, for some reason, it's crashing the game just by loading the thumbnail. I'm at a loss, I have no idea why this is. There's nothing inherently odd about the mesh; there's no additional tuning. Does anyone have a clue what I'm doing wrong?
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Post by kitkat on Aug 4, 2018 10:56:17 GMT -5
Sorry - I can't figure out what's wrong. It does the same thing in my game. I tried cloning the pet bowl to see if it was something bugged in the cloning process, but the clone works fine as long as you don't change anything about it. I also exported the LOD 0 (High) from the cloned bowl, imported your empty bowl mesh as a .obj, and deleted the EA bowl mesh. When I tried adding just this new empty bowl .blend to the LOD 0 and LOD 1 of the Empty geostate, the result crashed my game. Maybe try posting on the geostates tutorial thread to report the issue and see if OM can help you figure out what's going wrong. Be sure to state all the steps you took in making the bowl.
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Post by gauntlet101010 on Aug 4, 2018 16:11:44 GMT -5
Good idea.
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Post by orangemittens on Aug 18, 2018 20:54:54 GMT -5
Hey both, the new version of Studio should address issues with geostate items. Please give this project another try. If you continue to have problems or run into other items that won't work, please let us know in the geostate feature thread HERE.
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