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Post by BrazenLotus on Aug 4, 2018 9:03:57 GMT -5
I'm trying to separate the ribbon roll from the seasons kids activity table. I wanted to make some recolors, so like I always do, I edited the texture smaller and remapped the mesh to the new texture. Well, when I load it in game it looks nothing like what I have mapped in Blender. I tried unwrapping it completely and mapping it from scratch but that didn't work. I also tried appending the mesh to a completely different clone but that doesn't work either. I'm not sure if the issue is with the mapping or the mesh import itself. If anyone could help it would be appreciated, I've had this issue with a couple of objects so far, I just REALLY want this one to work lol. FILE
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Post by kitkat on Aug 4, 2018 9:47:43 GMT -5
I can't see your current object in game because I don't have Seasons yet. What object did you clone? I haven't seen an object before (that I remember) that had 4 mesh groups. Anyway, I cloned a base game object (pencil holder), exported your ribbon mesh as a .obj, and created a new HLOD and SLOD .blend. I also replaced the specular in the warehouse with a blank one. It shows up fine in my game. Maybe try cloning a different object? Especially since your object doesn't seem to need all those mesh groups.
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