Deleted
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Post by Deleted on Aug 5, 2018 6:51:27 GMT -5
I was wondering if there was a way to make the BG windows reference a glass texture image of a different size. Right now it's 256 and I am trying to have it reference an image that is 512 without any of the image clipping. Can that even be done? Example: I am trying to make a stained glass window out of the "Outside In Double Window Wall" but the image for the glass that it uses is 256, in reality the part of the image that the window actually uses is 128x256. I would like it to be able to use an image that is 256x512 instead so that the image quality can remain decent. Is this possible? Thanks for any help in advance
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Post by kitkat on Aug 5, 2018 8:59:09 GMT -5
It's my experience with other objects that you can use any image that's a multiple of 2. (256x256, 512x512, 256x512, ect.). You don't have to stick with the size the original object used. I haven't worked with windows, but I imagine that it would be the same for them. So using a 256x512 instead of 128x256 should be no problem.
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Post by Deleted on Aug 5, 2018 9:34:00 GMT -5
I'm such an idiot. I don't know why it didn't occur to me until after you said that to just shrink and repeat the pattern on the glass reference to get rid of the clipping and keep the larger size. Thank you!
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