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Post by monas on Aug 7, 2018 20:36:30 GMT -5
Hello! problem: I'm trying to learn from creating meshes I have a pretty good level of recolors I learned to edit a specular with the wonderful tutorial of this forum and I'm following this tutorial: sims4studio.com/thread/4324/tutorial-detailed-guide-create-clothingthat of the weights in blender and other things I have not yet learned this tutorial did not require it seems I followed this because ... I am still not ready for the most advanced with the marvelous designer that sure it's silly the truth I would not mind re-creating it if necessary As the tutorial says I did some small tweaks if necessary I will leave my file package www.simfileshare.net/download/639457/total..is a test clothes image: yes .. when you open the package you will notice errors but he said he had to draw it according to the google translator then draw the first thing that occurred to me Well, I'll be waiting very patient
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Post by Zelrish on Aug 8, 2018 6:11:06 GMT -5
Hi there monas, the problem here comes from your Normal map The alpha channel was apparently not saved (as it happens sometimes with photoshop CC, kind of a known bug) and ended up full white. You need to manage to save the alpha channel on your normal map. Or use no normal in between if you wanna test. I believe last time I got the issue, I opened the faulty normal map.dds I created and copied the alpha channel from the original normal map (where it was created) onto the white alpha of the "faulty normal map.dds" to save again in dtx5. This method should work I believe. Just make sure to open your "final" normal map.dds in photoshop before importing to make sur the alpha was saved properly.
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Post by monas on Aug 8, 2018 9:14:20 GMT -5
Thanks xD I'll try that you're right ... damn alpha! I went back to do what you told me now everything went gray apart the first time had been left .. deformed? that was my impression but still in bright black I'll leave the .package file fixed up although maybe I did not understand the step or I do not know hehe I understand that making a mesh is a challenge for me but if I did not try it at least once I would not have lived ... that experience hehe .package updated: www.simfileshare.net/download/639865/also now the file weighs more .. has something to do?
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Post by Zelrish on Aug 8, 2018 11:30:28 GMT -5
Oh boy I am getting rusty. Took me way too long to find this. You shadow is the one at fault here. It is too small. You made it 512/1024 instead of 1024/2048 Simply resize it and you can work on the rest (like, the normal map is not giving satisfying results and the channel you copied on the alpha is not the red one. For more info check this tut. Your specular needs to be reworked, the seams of the texture etc. But that's ok, you will learn plenty in the process :D)
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Post by monas on Aug 8, 2018 11:42:21 GMT -5
okay okay, the only thing I do not understand ... is it because red channel? Why not all channels? that part of the tutorial is confusing XD ok..I think I understand why it's red..ok I already understand why the shadow is that size ... Zelrish it looks, I know it's super bright ... and it's broken haha I have fixed the normal map and the shadow :D I'm happy !! but that if ... I'm writing it down in Spanish to not translate again n.nU still not fix the specular that's why it should look so bright but first I wanted to test if it looked I'm not going to eliminate it because it's my ... first mesh but yes, it's really horrible :3 I will try the tutorial again and again copying the information to my language and I will draw better..ha
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Post by Mathcope on Aug 8, 2018 21:13:36 GMT -5
Hi Monas, first of all, in the normal map the red channel is copied to the alpha and the green to the rest because it's the way to convert a "Normal map" to a "Bump map" (which is the game uses to read the effect, it uses a greyscale ranges of pixels rather than the bluish that you get directly from a normal map.
Regarding your new issue, it might be that this time the specular is the problem. You need to re-share the files in order for us to help you with that. All items for the game but particulary CAS items have a lot of maps that make the final result. Any of this maps being altered or wrong can cause a bad looking result. It just takes some time to learn it but you surely can do it! If you have problems with the tutorials and your language (that I believe it's spanish) let me know. I also speak spanish and I agree that sometimes the translator can give you rough results that are not fully understandable. However, for the forum is required for you to write in english so everyone can understand it. This doesn't mean that you cannot also include a text (a copy of the message) in your language as well.
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Hola Monas, primero que nada en la creación del normal map se utiliza el copiado del canal rojo al alpha y el verde a los demás como forma de convertir la imagen "a colores" que resulta de la creación de un "Normal map" a una que sea en escala de grises que es lo que el juego utiliza para generar el efecto de relieve. Tómalo como una forma de convertirlo, un paso necesario para tener un "bump map", no es necesario extender en los porque de eso si recién estás comenzando.
Con respecto a tu nuevo problema, es posible que sea el specular el problema en este caso. Debes compartir nuevamente tus archivos, .package y .blender para que podamos volver a verlos y ayudarte a resolverlo. Particularmente los items de CAS están compuestos por muchas imágenes y mapas que hacen el resultado final. Si alguno de estos se ve alterado el resultado final puede ser no el esperado. A veces cuesta entenderlo al principio pero es cuestión de práctica y tiempo. Seguro que lo consigues. Si tienes problemas con los tutoriales y el uso del traductor (ya que a veces no da los mejores resultados), dime y quizás pueda ayudarte en lo que sepa. También hablo español. Aunque, para el foro es necesario el uso de inglés siempre puedes incluir además un mensaje (parecido como yo he hecho aquí) en tu lengua de origen por si alguien que habla español también quiere o puede ayudarte.
Suerte!
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Post by monas on Aug 8, 2018 21:48:00 GMT -5
Thank you !, it is already solved but I did not know that about the information of the channels that will be very useful for me I hope to make better meshes :D
Gracias, en verdad ya está resuelto pero no sabia eso de la informacion de los canales eso será muy util para mi! tengo la esperanza de hacer mejores meshes :D
a veces si quiero poner mensaje en inglés y en español pero me lio jaja por eso solo lo pongo en inglés pero a lo mejor lo pongo en los 2 idiomas n-n
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Post by Mathcope on Aug 8, 2018 21:51:41 GMT -5
It's fine if you only want to write in english, that's your preference but just in case that you also need help in spanish putting the message in both languages might be useful. I'm glad that you were able to fix it! Esta bien si quieres poner el mensaje solo en inglés, es como tu prefieras. En los casos que lo necesites para una mejor comprensión ya sabes que puedes recurrir a lo que expliqué anteriormente. Me alegro que lo hayas podido resolver!
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