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Post by thyagom on Aug 11, 2018 21:19:20 GMT -5
It's been a long time since I came here to ask a few questions, I really have tried everything I know and I can not get this mesh to move with the upper part of the mouth in detail. if you move your mouth it moves normally, but if you put in detail mode and put the mouth forward, the mouth covers the crystals.
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Post by annabluu on Aug 11, 2018 21:26:21 GMT -5
have you tried giving it a uv_1? can you please share your package and blend file?
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Post by thyagom on Aug 11, 2018 21:32:15 GMT -5
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Post by fallingsim on Aug 12, 2018 9:19:03 GMT -5
A mesh that has to duplicate face morphs will need to have vertex ID numbering that matches the face since many of the facial morphs are BGEO-based. I don't know if that's possible in S4S.
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Post by thyagom on Aug 12, 2018 10:52:23 GMT -5
A mesh that has to duplicate face morphs will need to have vertex ID numbering that matches the face since many of the facial morphs are BGEO-based. I don't know if that's possible in S4S. I understand, so it's practically almost impossible or hard to do ?!
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Post by fallingsim on Aug 12, 2018 14:03:21 GMT -5
Well, if it can't be done with S4S you can try TS4 CASTools: www.modthesims.info/download.php?t=582348There's an option for vertex ID in the mesh autoconversion. I think you'd have to convert to an obj mesh first and run it through the converter. But you should ask over there.
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Post by thyagom on Aug 13, 2018 11:51:12 GMT -5
Well, if it can't be done with S4S you can try TS4 CASTools: www.modthesims.info/download.php?t=582348There's an option for vertex ID in the mesh autoconversion. I think you'd have to convert to an obj mesh first and run it through the converter. But you should ask over there. I already tried using Tools too, lol
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