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Post by gauntlet101010 on Aug 29, 2018 0:04:44 GMT -5
drive.google.com/open?id=1NGYdG98SCQyKs797WzxJqeucHW7gdOO9It's used in the fan, but I'm actually using the window as a base because I need a few parts for this. So the thing needs to spin. And jerky sort of animation won't do, so it seems like the only answer is the instanced pinwheel shader. But I cannot, for the life of me, figure out why the thing doesn't appear after I place it on the ground. What settings am I missing? Or is it just a lost cause? I'd really need three parts to this thing, one using an alpha, to really make this work correctly.
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Post by menaceman44 on Aug 29, 2018 9:37:16 GMT -5
Why did you clone a window as the base? It is always best practice to clone an item that is as close to what you are trying to create as you can get. Cloning a Build item to create a Buy object isn't the best way to go about things as the game will expect different behaviour from each. Wouldn't it make more sense to clone the new fan that already uses the pinwheel shader instead of trying to add it to a window? Or if you need the glass then use a decorative object that already has glass such as the decorative scrolls or flowers in a glass vase.
When I looked at your package the Model resource has no geometry in it which is probably why it can't be seen when you place it in game. I wouldn't know how to add any in there though as the Model LOD resources do have the correct geometry that you have imported.
Providing a picture of your object, or even just stating that it is a UFO conversion in your first post will probably help you get more responses.
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Post by gauntlet101010 on Aug 29, 2018 9:52:42 GMT -5
It was late so I guess I didn't provide enough detail. Sorry about that. It's the Sims Freeplay's UFO. i.ytimg.com/vi/Gsn5yhgco5U/maxresdefault.jpgThe Freeplay UFO has three parts to it and all three move. That's why I didn't use the fan; it only has two parts and only one of them spins around. I know the entire thing could spin if I based it off the fan, but only one part of it would spin. I need the outer edge to spin, centre part to spin the other way, and the light on the top to spin as well as "flash" (which is UV scrolling) and be transparent. The window object is made of several parts; I can't think of another object that has nearly as many. A flower object wouldn't work since it's only made up of one part. This is based on another CC where I deleted unnecessary LODs. It appears just fine when I use the phong shader. I guess I can remake this thing and simply not delete any LODs to see if that works, but is there anything else in there that I need to look out for?
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Post by menaceman44 on Aug 29, 2018 17:23:51 GMT -5
It might be worth cloning the fan anyway to see if there are any differences in how the rig is set up between it and your conversion. I don't really know that much about how the pinwheel shader works other than how to change the direction of the spin and the speed.
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Post by gauntlet101010 on Aug 29, 2018 23:39:12 GMT -5
I think you may be right; maybe I have to compromise on this one.
Maybe I can convert the shadow mesh to be the light on the top of the ship. I don't think it HAS to move if it's just big enough to fit over the base light... maybe.
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Post by ChippedSim on Aug 23, 2019 2:39:03 GMT -5
menaceman44 I stumbled upon this old thread and saw you mention to know how to change the direction and speed of the spinning. I'm currently working on an object using the pinwheel shader and have the problem of it spinning on the wrong axis. Do you know how I can fix this issue? I described my problem here. You can also see a GIF of the animation there. Thank you in advance!
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Post by menaceman44 on Aug 23, 2019 7:23:54 GMT -5
I'll answer in your other thread to keep posts relevant.
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