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Post by radykiel on Sept 3, 2018 8:00:00 GMT -5
Hi, recently I've tried to make a mod, which overrides some of EA's objects and puts them together, so that objects with the same meshes would appear under one thumbnail in one spot in build/buy catalog But I can't just make an object and then add swatches, I have to transport some resources that come with these objects. My question is: can someone please tell me how to copy resources from one object and then add them as a new swatch to existing objects (or make new objects putting them together and overriding (hiding) the originals), so that all the ambience moods, related strings, tunings, expansions etc. also are copied and put into the swatches ? I was inspired by orangemittens' mods, one of which can be found in her studio thread: City Living Catalog Clutter Buster
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Post by menaceman44 on Sept 3, 2018 11:51:47 GMT -5
I don't know how OM went about making their version but the easiest way to do this is to make an override clone of the objects you want to all appear under one entry and then make sure they all share the same PrototypeId value in the Object Catalogue resource. Just take the value from the object you want to be seen in the catalogue and copy it to the other objects and they will all show as "recolours". The only downside to this method that I know of is that I don't think you will be able to use the design tool to switch between the different objects that are under one swatch entry.
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Post by iematraveler on Jan 18, 2022 4:48:54 GMT -5
Hmm, this didn't work for me. I made an override for each object, changing the PrototypeID to match the first one. I deleted everything other than Object Catalogue, saved, and merged the packages. Any idea what is going wrong?
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