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Post by spectachick on Sept 6, 2018 14:13:11 GMT -5
I always have some sort of problem with my mirrors when I remesh and make them larger or smaller. Oddly enough this time my reflection actually shows he way its supposed to and not all on the sky and stuff but there I supposed to be a thin gold strip on this mirror while instead and can see the back of the mirror through the front glass. How do I fix this and please be in detail because I have a hard time with mirrors.
www.mediafire.com/file/4y5zq96axlztere/newluxurioussims4_LUXURY_BEAUTY_ROOM_Floor_Mirror.package/file
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Post by inabadromance on Sept 6, 2018 20:52:31 GMT -5
Hi! I haven't really worked with many mirrors... but the only thing that doesn't look ok is the number of UVs. Go into meshgroup1 and delete uv_1. I had to re export the mesh since you didn't share the blend, so not sure if that got added upon export or not. I suggest sharing the blend if that isn't present on your end.
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Post by spectachick on Sept 6, 2018 22:56:42 GMT -5
Hi! I haven't really worked with many mirrors... but the only thing that doesn't look ok is the number of UVs. Go into meshgroup1 and delete uv_1. I had to re export the mesh since you didn't share the blend, so not sure if that got added upon export or not. I suggest sharing the blend if that isn't present on your end. here is the original blend that I created, do you think the uv_1 is still the problem?
www.mediafire.com/file/78uql1qm1x9ej48/MIRRORFLOOR.blend/file
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Post by inabadromance on Sept 7, 2018 5:55:28 GMT -5
I can't look at the file right now, if there's an uv_1 present, delete it, import back and test in game.
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Post by spectachick on Sept 7, 2018 17:43:19 GMT -5
I've deleted the Uv_1 file but i am still having the issue where I see the back of the mirror material through the front glass also the mirror no longer goes on the wall and can be placed like originally .
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