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Post by almasy87 on Sept 14, 2018 15:49:35 GMT -5
Hello! I have followed a tutorial on YOUTUBE on how to flip a hair on blender. So after I flipped it, it should still work as normal, right? But this mesh was strange, cause it had a lot of parts, like double of each mesh, of which some are only the back part of the hair, not the bangs. Anyway since it was overlapping strangely even when flipped, I just removed the doubles and saved only 3 mesh, then created a new package and took a random hair and swapped the 3 original parts with the 3 new parts, moved weights and geometry and armature details.. So it should work I believe. But in S4S it shows. In game, only the back part appears. So not sure what's missing, or if I made a mess. SS of S4s here: imgur.com/a/eGKd2blBasically in game it appears like the thumbnail on the right :P If I am correct in thinking mesh 3 is the one for the hat, then why isn't the other non hat mesh appearing? The package and mesh are here if anyone wants to triple check if everything is as it should be: www.dropbox.com/s/200ppbvn9a52jpv/possibly.blend?dl=0www.dropbox.com/s/z4uwub0hzlecktr/female%20hair.package?dl=0Thanks in advance!
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Post by Zelrish on Sept 25, 2018 4:40:16 GMT -5
Hi there almasy87 , I am no hair pro at all but from what I checked by exporting a couple base hair meshes was that every time, the object with the cut number 2 was the one that had the most geometry hence the real hair cut with no hat. cut numbers 0 and 1 are 2 different meshes used to fit hats. (I guess different hats). So in your case you will need to do the same. the main one should have cut number 2 and the 2 others meshes should have the cuts 0 and 1. You might want to regroup some of it into one mesh group with the cut 2 then, in order to at least display the full hair when having no hat, but I don't know how the game displays/hides mesh groups when not using a hat so this might not be needed. But from your tests, it might be needed xD. BUT my conclusions are based on the clay hair from EA. It might apply a bit differently for alpha hairs.
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